Infected Scarball
About 5 inches tall
Sold in 2025
Enjoy!

#monster #creature #horror #sculpture #art #horrorart #customtoy

"I have lost my sense for self, only parroting the shapes and colors of those before me. I cling to the idea of originality, when all I do is repeating, without understanding the meaning."

#mastoArt #artistsOnMastodon #horrorArt #ventArt #digitalArt

"It feels as if a dark yearning for creativity has been planted within me. A compulsion so strong that it shatters my own boundaries and propels my art to new heights, but also into unforeseen depths."

#horrorArt #digitalArt #MastoArt #artistsOnMastodon #kingInYellow #lovecraftian

A lot has happened, lets see if I can come back here.

Last year has been the hardest of my life, everything changed. My art and how I see my work has too. I know a lot more about myself and what I can and cannot do and endure.

I will only post my personal work and curated commissioned work from now on.

This is one of my new favorites "Proximity"

#HorrorArt #digitalArt #ventArt

"You're stuck inside a sand pit with no way to climb from your fall, but climbing wouldn't save you as you're also stuck amidst an endless desert; up there, you see a beautiful yet scary figure in a red leather dress; Her black and red hair flowing between Her Aries-like horns as She wanders, Her wings are flapping menacingly. She's prowling the pit, and She's carrying a sharp, long scythe; Her eyes were a black hole void until they started glowing green when you saw Her and She saw you, now She started grinning at you: you feel your time is over as you feel something sharp and cold touching your neck. You're dead, and now Death Herself became visible as The Death's Kiss suddenly and literally appears in front of you."

The picture is a cut from a larger 2K stereoscopic (VR) scene belonging to a short animation I spent several hours to build using a convoluted Blender + ImageMagick + FFMPEG pipeline. The original animation, I'm afraid, is unpublishable (suggestive content alongside potentially disturbing jump scare, as well as the potentially eye straining nature typical of auto-stereoscopic VR), even underneath content warnings, so I'm limiting myself to this cut. You're free to DM me if you wish to see the full animation.

Trivia: I provoked a jumpscare to myself while I was choreographing my own scene project. Didn't have the same jumpscare while I was watching to the final animation. The way I designed the project in Blender, including the meticulous configuration for the pair of cameras glued to the man's eyes, yields this interesting sense of 3D depth without even needing VR goggles (it turned to be auto-stereoscopic if I position my smartphone in landscape mode in front of my eyes and try to focus my vision afar).

#ArsRitualisTemplii #Blender #3dmodeling #liminalhorror #horrorart #occult #grimreaper #Lilith #succubus #pov #vr
"Think time's over? It was long over already, you were just too distracted by the woman in red to wake up to it, Neo! Apropos, the fact that one is unable to escape Death has little to do with the fact that one gets caught by sharp blades of a merciless scythe; it's has to do with the fact that one gets caught by a mesmerizing, deep gaze. And whenever you stare into the abyss long enough, the abyss stares back at you (and it just takes a femtosecond, and when one realizes it, if one realizes it, it's too late)".

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Even though I actively added censor bars to this picture, the original, IMHO, has no explicit nudity given the low angle that occludes the breasts and specific illumination angle that casts a shadow onto the pubic region (not to mention how the "vag..." in the uncensored CharMorph's Antonia Polygon character is a vague, low-poly vertical rift, and I didn't sculpt a better/proper one like I did with the toenails and vampire fangs because my actual focus isn't even pornographic to begin with).

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A little more than 3 hours rendering this 2K image, even though it (accidentally) used all the CPU cores (usually, I set it to use a single thread so not to toast my old i5-7200U). I let the computer doing the rendering while I went to sleep.

The appearance of tapetum lucidum in Cycles rendering, as well as the negative-valued overlay of make-up (initially the lips, later expanded to eye shadows and the cheek rubor/blush typical of red-hairedness) are something that I still need to improve because, for some reason (actually, the energy conservation rules inherent to the Cycles engine), an Add Shader with negative-valued color (which is both my attempt to imitate the real-life behavior of pigments aka "CMYK/subtractive", and an attempt to have the make-up independent from the CharMorph NodeGroups whose output is a BSDF instead of a sRGB color value that could be changed seamlessly further down the node flow) is either imperceptible (if I stick to the same Diffuser BSDF I've been using with Eevee) or too aggressive (if I use Emitter BSDF), and the emitting-reflective surface I come up with for tapetum lucidum material seems to always glow a vivid green no matter the camera angle and light conditions (for comparison, in Eevee rendering, as seen in the video I published a few days ago, the tapetum lucidum behaves very close to the actual thing, with the eyes ranging from void black to green as intended).

#ArsRitualisTemplii #3dmodeling #blender #demoness #succubus #Lilith #surreal #lovecraftian #occultart #thanatos #grimreaper #liminalspace #liminalhorror #horrorart

Getchu a girl that's a horror fan 🩸 📺 👙

What horror movie gets y'all like this?

A piece from 2021.

#babetcirkocs #originalcharacter #horror #horrorart