Two new things for #HexaTTD :
- Now uses Clay (https://nicbarker.com/clay) to have a dynamic and responsive ui (well there is not a lot of ui now...)
- Available to try online thanks to wasm on https://protu.fr/projets/hexattd.html

#wasm #clayout #raylib #hexattd

Clay - UI Layout Library

HexaTTD now compile to WASM ! Thanks to the great work done for raylib, it was quite a breeze to implement !
#HexaTTD #raylib #wasm
Well... that is definitly not supposed to happen...
#hexattd #raylib

Some advancments has been made on the game ! The rendering and the update of the game state are now seperated in their own threads, allowing us to increase the simulation speed without changing the number of FPS.
Also, we now cannot delete tracks directly under the train, and some great refactor on the logics of wagons has been made !

#hexattd #raylib #hexgrid

I will start posting here my progress on HexaTTD, an OpenTTD like game, on an hexagonal grid ! 🚂🚄🚆

It's all open source, built with raylib, and available here on codeberg :
https://codeberg.org/BenjaminV/HexaTTD

#hexattd #openttd #hexgrids #codeberg #raylib

HexaTTD

HexaTTD

Codeberg.org