Starting to use some of the neat window stuff I built into #maug now that I reworked it to not eat all the VRAM on the PSX... This is the SDL port, tho. But now I can have my little #goblin give the tutorial. Also added proper fields that react to the sprayer... but I still need to add a sprite for when the sprayer is on... and smooth out all of the scrolling glitches and fix the field corners and add actual mechanics and and...
But... it's progress on an actual game! Not just engine work! 😌







