One of the principles of animation is "slow in, slow out". I would use one of 2 different functions in processing to do this. Top row is using a cosine function. Bottom row is using bezierPoint()
https://processing.org/reference/bezierPoint_.html
but one bug I've frequently committed with that function is letting the t parameter rise above 1. Cosine doesn't have that problem.

#genuary #genuary2 #genuary30 #genuary2026

DuoDigiLimbs

Video: https://youtu.be/u9XArKE_mD0

Blog: https://blog.illestpreacha.com/genuary2026animationgeometry

#Genuary #Genuary2026 #Livecoding #Worldbuilding #Genuary2 #Genuary25 #OrganicGeometry #Animation #Exaggeration

Coded in #LiveCodeLab for Genuary2026,, DuoDigiLimbs uses LiveCodeLab to make these limbs move through Organic Geometry.(Prompt 25) and Exaggeration(Animation Principles: Prompt 2)

#Poem

Limbs and joints
Stretching and moving
Many geometric points
Fusing as they were drew in

#creativecoding #coding #animation
#newmedia #geometric #3D

Genuary2025 Animation+OrganicGeometry: DuoDigiLimbs

YouTube

#genuary2 #genuary2026

Prompt: "Twelve principles of animation."

Twelve is a lot, five is more manageable number IMO.

The experience so far has been relatively smooth and quite fun. OPENRNDR really comes packed with a big arsenal of tools & extensions. Tons of stuff to discover!
And Kotlin? Well,.. if there's one thing I've noticed, it's that there's a lot of syntactic sugar.
And boy, do I love sugar!

If you want to play around with it, the code's on my github! (dxviie)

#genuary2 #genuary #genuary2026 #generativeart #openrndr #kotlin #jbox2d #softbody

#genuary #genuary2026 #genuary2: Twelve principles of animation.

GENUARY 2026, day 2: Twelve principles of animation.

Didn't turn out super good, lots to refine, but time to move on.

#genuary #genuary2

#genuary2026, day 2:
Twelve principles of animation.

made with #p5js

#genuary2 #creativecoding #motion #animation

Maybe one day I'll figure out how to do soft-body physics in a way that is not always moments away from explosion... Until then I'll just keep fiddling with parameters
#genuary #genuary2
#genuary2 #genuary #genuary2026 the sketch is a dull modification of previous ones, but it uses a brilliant "sigmoid easing" function from @Introscopia
Find the sketch-a-day archives and tip jar at: https://abav.lugaralgum.com/sketch-a-day
Code for this sketch at: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_01_02 #Processing #Python #py5 #CreativeCoding

Today's prompt was the 12 principles of animation. Focusing on slow-in/slow-out and bounce/stretch, I added some basic keyframe support to the (WIP) variable system to get a nice bounce. The ellipse code was already pretty well suited to work with this.

#genuary2 #genuary #genuary2026

https://h9.bees.free/genuary26/02-squash-and-stretch/