Keywords Studios tested 500+ AI tools and found only ~6 actually useful for game development, with most still in a chaotic early stage.

https://gamesbriefly.news/keywords-studios-tested-500-ai-tools-and-found-only-a-handful-worth-using

#GameDev #AI #GamesIndustry

Fallout co-creator Tim Cain is "looking forward" to generative AI for games, TV, and his doctor appointments in dire predictions: "Like a game and you want more content? It'll just generate it"

"Like a game but think it's got a weak storyline? Change it"

GamesRadar+

How do you classify games? One way is by looking at the relationship between a game's disk size and the number of people in its credits.

https://hushcrasher.substack.com/p/taxonomy-of-games

#GameDevelopment #IndieGames #GamesIndustry

By the way, what's a AA?

Instead of fuzzy labels like 'indie' and 'AA', we propose a new data-driven system to classify video games based on their actual production scope. This new framework reveals the real economic and creative trends shaping the video game industry.

Hushcrasher

Is the video game industry about to crash? Luke Plunkett of @Aftermath says that's the wrong way to think about things.

https://flip.it/.FZDVy

#VideoGames #Gaming #GamesIndustry #GameDev

There Is No Such Thing As The Video Game Industry

Video games aren't an industry, they're a medium

Aftermath

"Keeping teams together doesn't seem to matter to people, but for us it did": Star Wars Zero Company's director on what the industry can learn from XCOM 2

In an industry that is facing wave after wave of layoffs, Greg Foertsch details how keeping the XCOM team together made for a better sequel.

"Keeping teams together doesn't seem to matter to people, but for us it did": Star Wars Zero Company's director on what the industry can learn from XCOM 2

In an industry that is facing wave after wave of layoffs, Greg Foertsch details how keeping the XCOM team together made for a better sequel.

Rock Paper Shotgun
Tarn Adams, co-creator of Dwarf Fortress, has over 1,400 hours in Factorio and is currently obsessed with terraforming games: 'Dwarf Fortress just doesn't accommodate a full-on sci-fi thing'

Bay 12 Games' co-founder talks playing The Planet Crafter, Beast, and more than 40 years of saved desktops.

PC Gamer
Tarn Adams, co-creator of Dwarf Fortress, has over 1,400 hours in Factorio and is currently obsessed with terraforming games: 'Dwarf Fortress just doesn't accommodate a full-on sci-fi thing'

Bay 12 Games' co-founder talks playing The Planet Crafter, Beast, and more than 40 years of saved desktops.

PC Gamer

NORMALIZE GAME

https://www.tiktok.com/@ajplus/video/7623887753410907405?_r=1&_t=ZP-95GjshsPkXn

The makers of “Call of Duty” were once pressured to make a game about Iran attacking Israel. @yelmjouie looks at how video games have helped shape public opinion on U.S. wars in the Middle East – for decades.

#NormalizingWar #USG #CallOfDuty #Gaming #GamesIndustry #Pentagon #WarAndGames #Iran

TikTok - Make Your Day

Wer sind wir? Wir sind die Game Workers, eine Gruppe.vom #GameDev.s und Arbeitenden aus der Deutschen #GamesIndustry.

Was wollen wir? Wir wollen gute Spiele machen - ohne Mismanagement, ohne Crunch, ohne Belästigung am Arbeitsplatz, mit fair bezahlten und stabilen Jobs.

Und wir haben jetzt eine Website, damit man uns finden und beitreten kann.
Join us!

https://game-workers.de/

ver.di Game Workers

Wir sind Game Workers! Wir arbeiten in der deutschen Spieleindustrie und wollen sie zu einem besseren Ort machen!

ver.di Game Workers - Die Gewerkschaft für die deutsche Spielebranche.

Who are we? We are #gamedev.s and other workers in the German #gamesindustry!

What do we want? A #gamesindustry without mismanagement, crunch, underpayment and harassment.

And now we have a website, so you can join us! ✊️

https://game-workers.de/

ver.di Game Workers

Wir sind Game Workers! Wir arbeiten in der deutschen Spieleindustrie und wollen sie zu einem besseren Ort machen!

ver.di Game Workers - Die Gewerkschaft für die deutsche Spielebranche.