A stylized Bunker Door. Low polygon count - optimized for real-time applications like games. I created this model in 2022 for the game prototype I made. Modeled in Blender and textures made in Substance Painter - this was actually the first time I used Substance to texture a model. #3D #Blender3D #GameArt #3DArt #Docks #gamedev #videogames #indiedev #gameconceptart #prop #asset #SubstancePainter #Adobe #AdobeSubstance
A stylized pistol I made in 2022. Modeled in Blender. This one was made before I started using Substance Painter, so the texture and the baking of the texture was also done in Blender. The textures are a mix of procedural textures and free PBR textures. I used this an asset for a game prototype that I made for learning purposes. #3D #3Dart #GameArt #GameArtist #GameDev #Blender #Blender3D #videogames #Stylized #GameWeapon #GameAsset #GameProp #ConceptArt #GameConceptArt #IndieDev
For my final class at SCAD, I did a design project where I conceptualized a JRPG I called Krystvalk Historia. I did a lot of design work for the main cast, 8 different job outfits with male and female variants, and a few monsters. I wont post everything, but you can find it all on my portfolio site, with some development sketches as well.

The premise of the game was pretty simple inspired by old school FF and Bravely Default. Save the crystals and the world type deal with an evil empire trying to stop you.

Overall my favorite work I did at SCAD, but definitely still a lot to improve upon. This is where it feels my current art style really came out!
#oc #illustration #conceptart #finalfantasy #bravelydefault #originalcharacter #gameconceptart #characterdesign