I've been plyaing around with the keyframes system in #GaiaSky and the OptFlowCam export method. After some bug-fixing, it produces very good results. It works best in a "points of interest" workflow. The following video is exported from only 25 keyframes.

Yet another video of the asteroid belt using Gaia DR3 data with the new shading.

#GaiaSky #Gaia #GaiaDR3 #Space #Asteroids #AsteroidBelt #Astronomy

Asteroids, other SSOs, and particle sets in general will get a much needed improvement in visual fidelity in #GaiaSky 3.7.2. We can now shade them (kind of) realistically while maintaining the high frame rate. In the video, we show the ~150.000 asteroids in Gaia DR3.
Testing #GaiaSky VR with the Valve Index and an RTX 5080 (laptop). Performance is very, very good!
Working with a contributor on the Simplified Chinese translation of #GaiaSky. This requires some re-engineering in the UI system, but we're getting there.
I just got a new laptop for our VR demonstrations with an RTX 5080 16GB. With base #GaiaSky and default datasets, it's getting over 700 FPS. Overkill? Possibly... Let's see how it does with VR😅

#GaiaSky 3.7.1 is now available! 📢📢📢

This release comes with many new features and bug fixes. Check it out 👇

http://gaiasky.space/news/2026/gaiasky_3.7.1/

📖 We have updated the #GaiaSky documentation with a new theme and we've done a little bit of restructuring. It should flow better and look cleaner now. Give it a try!

https://gaia.ari.uni-heidelberg.de/gaiasky/docs/master/index.html

The new release of Gaia Sky is almost ready. Today is testing day, so it's time to dust off the Valve Index and see how much VR on Linux has improved since the last time I tried (it was underwhelming). With the Steam Frame on the horizon, I'm kind of excited, ngl.

#GaiaSky #GaiaSkyVR #VR #valvesoftware #ValveIndex

#GaiaSky will get an interactive UI accent color in the next version, dropping the static UI themes system. 👀