Assuming there are no surprise hiccups tomorrow, I will be starting the last module of my #Pathfinder #RiseOfTheRunelords campaign. I have players who are invested in the story and game, which is fantastic.
But...
my players are also DEEPLY focused on all the mechanical bits, baubles, and toys in the system. All the parts I deeply dislike. I really dislike tons of crunch in my #TTRPG experience.
The campaign was a gift for my wife. She likes high skill rogues. And I have enjoyed running for everyone. I never thought I would ever get this far along.
But all the optimization and research my players love so much means that I'm constantly having to recalibrate encounters to keep them from becoming trivial and boring. It's also a pain to have to remember all the new player powers. One character has a permanent 60' Detect Magic ability up. Another senses traps. Another senses undead.
It can kill the surprise and it's a drain on my motivation, even though we're so close.
Next campaign will be a low magic adventure at lower level for my sanity's sake.
#GMLife