The 12 NPCs you need for DnD and TTRPGs

For GMs, creating NPC after NPC can be tough. What we really want is a starting point that makes NPCs gameable and fit into our adventure designs.

MurkMail
The Resistance Table that Became a World

When I returned to TTRPGs, I tried to approach running games with an open mind: I assumed that I knew nothing, I took in new ideas, and I ran systems that I would never have run back in the old day…

Taskerland
Hungry ghosts and dream-eaters

Tetsubo was originally intended to be the “fantasy medieval Japan” supplement for Warhammer , but there were personnel changes at Games Work...

Glantri Reunion III: Timeskip Tables After-Action Report

We had our first Glantri reunion session, and it was largely successful! After 10 years of war and political shenanigans, the Company of Crossed Swords (our PC party) got back together to take anot…

The Mule Abides
Lands of Parsantium – Surivata, the Green City

With the Labyrinth Worldbook recently released by Kobold Press, I thought I would publish a few posts and share some more information about my campaign setting, the Lands of Parsanti…

Richard Green | Game Designer
Just Use Bears, or Wolves, or Spiders, or Tigers – a Bestiary in 12 Archetypes

I’ve kept tinkering at the ideas in this blogpost, boiled it down to 12 core archetypes, and bundled it all in a handy PDF/HTML reference document! It can be found on Itch.io now! Just Use Be…

Dice Goblin