Playing "Code Vein II", I'm thinking, it would be actually neat, if games - when it makes sense - had a photo mode, character appearance save slots & a cut scene rewatch feature
#gaming #gametalk #gamefeautures
Playing "Code Vein II", I'm thinking, it would be actually neat, if games - when it makes sense - had a photo mode, character appearance save slots & a cut scene rewatch feature
Stars Reach doesn’t look like you remember
I've been remiss in posting updates on Stars Reach here. I mean, the Kickstarter finished back in March (late pledges still accepted)! Today, though, I want to brag about our awesome AI and proc gen driven worlds.
Over the last few releases, we have been rolling out yet
https://www.raphkoster.com/2025/06/20/stars-reach-doesnt-look-like-you-remember/
#GameTalk #Gamemaking #ai #CellularAutomata #mmo #PlayableWorlds #sandbox #StarsReach
One week of Stars Reach Kickstarter
Wow, it has been an intense six days.
We launched on Tuesday, which feels like an eternity ago. It's a mad scramble to get everything done, make sure you have all the content ready, to answer the huge inflow of questions, find all the spots where you weren't quite clear enough... but you just sur
https://www.raphkoster.com/2025/03/03/one-week-of-stars-reach-kickstarter/
#GameTalk #Gamemaking #kickstarter #PlayableWorlds #StarsReach #starsreach
STARS REACH Kickstarter funded in 1 hour
I can't tell you how much of a rollercoaster yesterday was. We hoped to see a strong Kickstarter but reaching our goal is less than one hour is just amazing, and a real expression of support from the community. Thank you all so much. (You can check out the Kickstarter here!)
We're not stopping here. As I write
https://www.raphkoster.com/2025/02/26/stars-reach-kickstarter-funded-in-1-hour/
STARS REACH Kickstarter is live now
Today we are launching the Kickstarter for Stars Reach.
Why a Kickstarter? Well, the funding climate is rough. But we have seen that players love what we are making.
So we want to prove to the industry that people want a modern sandbox. An alternate world that feels alive, not like a static cardboard set. A game where different sorts of playstyles come
https://www.raphkoster.com/2025/02/25/stars-reach-kickstarter-is-live-now/
Im neusten #GAMETALK besprechen @polygonien und @jh das wenig bekannte «#JadeCocoon: Story Of The Tamamayu» aus dem Hause Genki:
https://GameTalk.FM/JadeCocoon/
Wer von euch hat dieses #JRPG 1999 auf der #PlayStation 1 gespielt? 😁
Old movement stuff for STARS REACH
When it comes to interim stages of game dev, I am a bit of a packrat. I have paper maps from when I was doing Ultima Online, and UI sketches for Star Wars Galaxies... of course, for my current thing, Stars Reach, I have a whole pile of images and videos going back to the very earliest d
https://www.raphkoster.com/2024/08/28/old-movement-stuff-for-stars-reach/
#GameTalk #Gamemaking #GameDesign #PlayableWorlds #playableworlds #StarsReach #starsreach
The first players land in Stars Reach
GIF courtesy of hooby, showing sunrise on the test map
This past weekend was a huge milestone for us -- the very first regular players landed on an alien world in Stars Reach and ran around and had some fun!
This was a pre-alpha test aimed mostly at testing our login systems, infrastruc
https://www.raphkoster.com/2024/08/21/the-first-players-land-in-stars-reach/
#GameTalk #Gamemaking #PlayableWorlds #playableworlds #StarsReach #starsreach