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Working on the #FlyingLegends #gamedesign was for the most part unsuccessful and painful 😮‍💨

Mostly because I was taking for granted the ball interaction. My approach was to design abilities that players could use to toss the ball or to move around the map, following the [...] https://twitter.com/_AndreaCatania/status/1548558232951480320

🐦🔗: https://twitter.com/_AndreaCatania/status/1548976827183529984

Andrea Catania on Twitter

“I didn't realize this until I needed to do it for Flying Legends, but I think #gamedesign is far the most difficult and critical thing to do right Find the perfect balance is often a challenging and discouraging task, often you need to redo or ... 1/2 --- #gamedev”

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