A solo-made Android platformer from Ghana, built with Python, Pygame, Buildozer, and two years of persistence.

Skiptrace is the latest Fix Stories feature, covering inspiration, setbacks.
#FixStories #Skiptrace #IndieGame #AndroidGames

https://www.fixgamingchannel.com/from-a-jackie-chan-movie-to-google-play-the-story-of-skiptrace/?utm_source=mastodon&utm_medium=jetpack_social

From Ghana to Google Play: The Solo Developer Story Behind Skiptrace | Fix Gaming Channel

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A new Fix Stories piece: Redd Kaiman explains how Instant Estresso grew from a lo-fi café soundtrack into a solo-developed mobile barista game.

Music, app store headaches, Android audio bugs, and the strange joy of shipping.

#FixStories #IndieGames #GameDev #MobileGames

https://www.fixgamingchannel.com/instant-estresso-fix-stories/?utm_source=mastodon&utm_medium=jetpack_social

Instant Estresso Fix Stories: Music, Coffee, and Solo Mobile Game Development | Fix Gaming Channel

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In our latest Fix Stories piece, the creator of HueFold shares the story behind building an iOS puzzle game in Kyiv during wartime.

#FixStories #HueFold #IndieGame #Ukraine

https://www.fixgamingchannel.com/building-huefold-in-kyiv-finding-calm-through-color-and-chaos/?utm_source=mastodon&utm_medium=jetpack_social

Building HueFold in Kyiv: Finding Calm Through Color and Chaos | Fix Gaming Channel

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How do you make a city feel alive in a game about time travel? In this new Fix Stories piece, Ciro Camera of Imaginarylab shares how Verice Bay took shape in Whirlight – No Time To Trip. #Whirlight #FixStories #IndieGame #PointAndClick #GameDev

https://www.fixgamingchannel.com/how-verice-bay-came-to-life-in-whirlight/?utm_source=mastodon&utm_medium=jetpack_social

How Verice Bay Came to Life in Whirlight – No Time To Trip | Fix Gaming Channel

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100 Steam releases. One dev. A whole catalog of memes, ARG threads, and pure hobby-dev energy — plus the Crash Test Idiots 2 collab that brought Go Postal’s Golden Rats into the game. #FixGamingChannel #FixStories #IndieGames #Steam #GameDev #IndieDev #Soundtrack #PCGaming

https://www.fixgamingchannel.com/archor-games-hits-100-steam-releases-fix-stories/?utm_source=mastodon&utm_medium=jetpack_social

Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab | Fix Gaming Channel

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Fix Stories: Solo dev Karl “Krayfishkarl” Ast on seven years building Droplet: States of Matter — from spare-time dev to a full 1.0 release. #FixStories #IndieDev #SoloDev #3DPlatformer #Steam

https://www.fixgamingchannel.com/droplet-states-of-matter-fix-stories/?utm_source=mastodon&utm_medium=jetpack_social

Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years | Fix Gaming Channel

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A single comment—“not fit for Steam”—sparked the “Oil revolution” that pushed Killing Momentum: Umbral Moon forward. Dev story by Or Yaniv (Circle of Hex). #FixStories #IndieDev #RPG #TurnBased #StrategyGames

https://www.fixgamingchannel.com/killing-momentum-umbral-moon-oil-revolution-fix-stories/?utm_source=mastodon&utm_medium=jetpack_social

Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything | Fix Gaming Channel

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New Fix Stories post: Golel — a tick/turn-based first-person RPG built by solo dev Ofer Rubinstein. Classic dungeon-crawler energy, modern learning curve.
#FixStories #IndieGames #GameDev #RPG #Golel

https://www.fixgamingchannel.com/golel-a-tick-based-first-person-rpg-built-through-persistence-and-hard-lessons/?utm_source=mastodon&utm_medium=jetpack_social

Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons | Fix Gaming Channel

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New Fix Stories feature: Cubuleto began as a 2015 Unity prototype and has grown into a PC puzzle game with an in-game level editor, community level sharing, and 250 built-in levels.
#Cubuleto #FixStories #IndieGames #GameDev #Unity3D #PuzzleGame #Steam

https://www.fixgamingchannel.com/cubuleto-fix-stories/?utm_source=mastodon&utm_medium=jetpack_social

Cubuleto: From a rough Unity prototype to a Steam PC launch (Fix Stories) | Fix Gaming Channel

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New Fix Stories is live: solo dev Damien Chevallier shares how Space Drilling Station’s logistics system grew with players — and why he’d still cut it if needed.
#FixStories #IndieDev #GameDesign #SpaceDrillingStation #ManagementGames #gamedevelopment

https://www.fixgamingchannel.com/space-drilling-station-logistics-fix-stories/?utm_source=mastodon&utm_medium=jetpack_social

Logistics in an accessible management game: a story of compromise. | Fix Gaming Channel

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