Hello TD Community !
I just shared a Free asset for Touchdesigner.
It's a GLSL implementation of 16 different noises algorithms.
https://derivative.ca/community-post/asset/4d-glsl-noise/74259
GLSL TOP — equirectangular spherical projection, seamless sphere output
GLSL MAT — world-space surface noise for geometry
GLSL POP — per-point noise writing to Color and Noise channels
Enjoy !
Arnaud
#Touchdesigner #GLSL #Digitalart #FreeAsset #Shader #Touchdesignercommunity #noise #fbm












