Who loves superheroes games? Marvel Super-Heroes was our favorite, What's yours?

Art by Steven Butler. From Avengers Coast-to-Coast 1984.

#TTRPG #Marvel #FASERIP

If you are looking for some super hero rpg rules in the public domain, I put together Phase Four many years ago (based off of 4CS).

https://legacy.drivethrurpg.com/product/187251/Phase-Four

All the text is public domain. All of the images are public domain in the United States as best as I could research them. Most of them are comic book images that lapsed their copyright when you use to have to renew your copyright.

I keep all of the text in my codeberg repository as a markdown file as well.

https://codeberg.org/random-wizard/phase-four/src/branch/main/markdown

#rpg #faserip #ttrpg #superhero #games

Started a thread about #superhero speedster running speed and the slowness of the speed table in Advanced #FASERIP (by Gurbintroll Games, a retro-clone of the 1980s Marvel Super Heroes) on Big Purple.

True to form, respondants keep bringing up things like extra actions and multiattacks, even though I SPECIFICALLY stated, more than onece, that I was only talking about straightline speeds. Thread is full of it.

Big Purple gonna Big Purple.

My copy of Advanced #FASERIP from #GurbintrollGames is finally here, after a week's delay. I'm excited! I never had any contact with the original Marvel version (sadly!), and only had a PDF of Phil Reed's older 4C retro-clone, so it's wonderful to have a beautiful hardback of the system to hold in my hands. Looking forward to making use of it! The Resolution Table on the back cover is particularly delightful.

1. First #TTRPG ever played? AD&D
2. First you ever ran? AD&D
3. Played the most? AD&D 2e or D&D 3.5
4. Run the most? D&D 3.5
5. Favorite? AD&D 2e or D&D 3.5 (I also love FASERIP Marvel)
6. Most recently played? D&D 3.5
7. Most recently run? D&D 3.5

#Dnd #ADnD #ADnD2e #FASERIP

The table is set for #MarvelSuperheroes #FASERIP! I love this game and hope the kiddo does too.
I've been tinkering with my own version of #FASERIP for several years now -- I feel its still an uncommonly nimble, versatile and vibrant system deserving of continuing attention. But I keep hitting a structural roadblock -- one of the game's three foundational elements* is a map-based skirmish system that's pretty good ... except that it makes no allowance for airborne combatants, in a game about superheroes. 1/2

Who is gaming this weekend?

Here are the new items in the #etsy shop. More superheroes than you can shake a stick at, a very fun introduction to the Third edition game, and some Dragon Lords for D20.

https://deigames.etsy.com

#ttrpg #D20 #superhero #FASERIP #shopsmall

@vkfarfalle

Five fave #TTRPG settings.

#JohnWick's #TheFlux (this is really every setting. Take a look at it to see what I mean).
#Spiritof77 America.
#StarWarsd6 Universe
#FASERIP #MarvelSuperHeroes (originally Earth 616, but they're pretty much all good).
#SpookyBeans (The Hollow).

@Covok Dollars-to-no-nuts that the people currently in the #Marvel marketing arm never actually heard of #FASERIP, and might not even understand what it was in the context of the game market at the time, or at the current day.

I'm pretty sure they don't actually understand what the RPG industry is. Only that comic fans often overlap in terms of storefront space with RPGs, and they have heard that comics are in some way connected to their industry.

The funny thing is that several of those Marvel RPGs are actually pretty good. Not all of them, of course. But some of them are quite well-designed in themselves.

They just get no support because as a licensing entity, Marvel has always been a bit of a nightmare, trying to support a #TTRPG in the context of what Marvel demands in terms of updating and expanding what's already published is just impossible.

Bit of a shame, but that's the thing. Licensed properties are really kind of a pit for publishers. Even when they are well done and successful.