Defender Strategy
Defender's difficulty is legendary. Craig Kubey in The Winner's Guide to Video Games said it was like being locked in a closet with a swarm of killer bees, and I actually think that's not overstatement. And yet, people have flipped Defender's score counter many times in a single game.

In an 18-minute strategy session, Joe
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Defender Strategy

Defender's difficulty is legendary. Craig Kubey in The Winner's Guide to Video Games said it was like being locked in a closet with a swarm of killer bees, and

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I’m almost certain this was the arcade where, sometime in the ’80s, I laid eyes on Defender for the very first time. That moment rewired my brain - pure neon chaos! It wasn’t just a game; it was a revelation. From that point on, video games weren’t just entertainment ... they were electric portals to other worlds!!!

#ilfracombe #devon #sunspotamusements #defender #eugenejarvis

EUGENE JARVIS: KING OF THE ARCADE

This book explores the influential work of Eugene Jarvis, designer of the wildly-successful arcade games Defender, Robotron: 2084, NARC, Smash TV, and Cruis'n USA, among others.

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