Came across this on the #DiscoElysium subreddit and yeah, many other parts of the skills could be a great fit too.

So, in other news, I played Esoteric Ebb over the last week or so.
I thought it was good, but not as good as Disco Elysium, which I'm on record as thinking is the best (computer) RPG ever made. This is relevant because Esoteric Ebb is very open about being influenced by the latter, and by the most philosophical of the late-90s/early2000s D&D video games, Planescape: Torment - broadly, it's approximately D&D 5e mechanics and a homebrew setting with metacommentary on D&D tropes (some of which as well worn as the fact that Enchantment is the most overtly evil school of magic, some of which becomes a bit overly postmodern for me), with DE's "your attributes speak to you", "you can internalise thoughts for bonuses", "politics is everywhere" and general approach to time passing and interactions.
Interestingly, the lone dev does *not* do 5e combat straight - it's a sort of fusion of DE's one combat encounter ("make choices in the same mode as everything else, but with higher stakes") and D&D initiative order and to-hit mechanics. What I find a little irritating about reviews of EE is how they call this innovative, when it's not even innovative for *tabletop* RPGs - there's plenty of systems which don't do D&D's turn-based mechanical approach to combat (including games where combat can be a single die roll, just like anything else, if it's not particularly important to the flow of the game).
And, I guess, broadly, this might also be why I'm generally not as incredibly enthusiastic about EE as reviewers seem to be - it's well-written, there's parts that are even quite effecting (but nothing as good as the best of DE)... but the fantasy-kitchen sink setting and the general "D&D wackiness" of it really detracts from the focus that made DE a truly excellent game.

#DiscoElysium #EsotericEbb #gamereview

I've tried this once so far, decided to act against the choice of the cards and ended up dead almost immediately, from Harry trying to fetch his tie. This time I succeeded! #DiscoElysium
I hope I may be forgiven a quick no-alt-text post of an experiment: playing #DiscoElysium via #tarot cards. I have a scheme for choosing which game choice to make based on drawing cards. here the first choice corresponds to 6 of Cups, the 2nd choice with the Hanged Man, the 3rd choice with the King of Swords.

Probamos Aether & Iron, un cRPG como Disco Elysium con taxis voladores y combates por turnos

#aetherandiron #DiscoElysium #videojuegos #videogames
https://www.youtube.com/watch?v=YgPgragooKk

Probamos Aether & Iron, un cRPG como Disco Elysium con taxis voladores y combates por turnos

YouTube

I was looking for similar games to Disco Elysium and I loved a comment saying 'the closest thing you can get is a book'. Real.

#DiscoElysium #GamingOnLinux

Imagine getting tired of this game

#DiscoElysium #communism

Tremendo juegazo el Disco Elysium.

Un juego sin combate (por fin) con mucho, mucho diálogo. Hay que entrar con ganas de leer. Pero cuando consigues entrar merece mucho la pena. Tiene carga política, filosófica, instrospectiva, un lore profundo, sátira social, habla del fracaso humano, se burla de todo y de todos.

Cuenta una historia de novela negra con un protagonista patético hundido en la miseria, que puedes ir moldeando con pensamientos que le irán definiendo.

Hay 24 habilidades mentales que hablan al protagonista, representando sus pensamientos internos, que pueden ser útiles para decidir cómo actuar, o pueden llevarte a la ruina. A menudo hay tiradas de dados implícitas, basadas en pasivas, o explícitas, por decisión tuya. Y el hecho de fallar una tirada de dados puede dar lugar a situaciones bastante divertidas.

Todo esto desbloquea diálogos en los árboles de conversación o acciones que no podrías hacer de otra manera. Y da la sensación de que se puede abordar todo de muchas maneras diferentes. Esto crea un roleo auténtico sin combate, centrado en la investigación y el autodescubrimiento.

#DiscoElysium #TKZme