The development of sustainable digital boundaries is essential in an era of constant connectivity and gamified risks. πŸ›οΈπŸŒ

I am sharing an important new resource by Matt Shea: "7 Practical Ways to Stop Gambling Before It’s Too Late." A valuable read for those interested in digital literacy, ethics, and psychological well-being.

Full article here:
πŸ”— https://www.mattsheabooks.net/7-practical-ways-to-stop-gambling-before-its-too-late/

#PublicInterest #DigitalLiteracy #MattShea #MentalHealth #Ethics #ConsumerSafety

How do you ensure that your AI models work the way you intended while maintaining explainability and transparency? Learn how we can help with our consulting and auditing services. Find out more: https://linktr.ee/techethics
#AI #Technology #ethicalai #digitalliteracy

As digital betting platforms become increasingly integrated into our daily technology, the definition of "safe" gambling requires a serious re-examination. πŸ›οΈπŸŒ

I am sharing an important new article by Matt Shea: "Is There Such a Thing as Safe Online Gambling?" For those interested in digital literacy and the ethics of the gaming industry, this is a highly relevant read.

Full article here:
πŸ”— https://www.mattsheabooks.net/is-there-such-a-thing-as-safe-online-gambling/

#PublicInterest #DigitalLiteracy #CyberEthics #ConsumerSafety #TechAwareness

UNESCO Guidelines for Generative AI: Practical Applications for Schools

Following Digital Learning Week in Paris, the United Nations Educational, Scientific and Cultural Organization published a comprehensive document containing guidelines for Generative AI (GAI) in education and research, and exploring the implications for policy. The guidelines are linked to the UN Sustainable Development Goals through Goal 4: ensure inclusive and equitable quality education and promote lifelong learning opportunities for all, and reflect the "Education 2030" agenda of the […]

https://leonfurze.com/2023/09/12/unesco-guidelines-for-generative-ai-practical-applications-for-schools/

Teaching Writing in the Age of AI: Reinventing English

This is the fifth and final post in the series Teaching Writing in the Age of AI. Check out the other posts in the series: Teaching Writing in the Age of AI Talking about academic integrity Asking questions Assessment and "cheating" In this series, I've explored how teaching writing might change as the adoption of Artificial Intelligence accelerates. Late 2022 was a watershed moment in AI, with ChatGPT pushing generative AI into the mainstream. But there have been many technologies other […]

https://leonfurze.com/2023/02/27/teaching-writing-in-the-age-of-ai-reinventing-english/

University of British Columbia: β€˜I knew it!’—Why misinformation feels so good to share, and what to do about it. β€œWes Regan, a PhD candidate and researcher in UBC’s school of community and regional planning, studies polarization, emotion and public decision-making. His work examines how and why misinformation spreads, particularly around urban planning and public policy.”

https://rbfirehose.com/2026/03/17/university-of-british-columbia-i-knew-it-why-misinformation-feels-so-good-to-share-and-what-to-do-about-it/
University of British Columbia: β€˜I knew it!’—Why misinformation feels so good to share, and what to do about it

University of British Columbia: β€˜I knew it!’—Why misinformation feels so good to share, and what to do about it. β€œWes Regan, a PhD candidate and researcher in UBC’s school of community and re…

ResearchBuzz: Firehose

Secondary School Assessment and Artificial Intelligence

When ChatGPT landed on our doorsteps in November 2022, it largely slipped beneath the education radar. By the time term 1 2023 rolled around, however, it's fair to say that the situation had changed. Most states in Australia banned the technology in Department schools, and those bans remained in place for several months. Despite the bumpy start, policy is quickly catching up with the reality of these technologies. We're now starting to see some guidelines emerging from various states and […]

https://leonfurze.com/2023/06/13/secondary-school-assessment-and-artificial-intelligence/

Generative AI, plagiarism, and β€œcheating”

Back in January, I wrote a post called Beyond Cheating, reflecting on the ChatGPT bans that were rolling out across various Australian states and the "cheating" narrative that had accompanied the chatbot since its release. In that earlier post, I argued that banning and blocking generative AI would only contribute to the digital divide - students who have greater access to digital technologies would inevitably be able to access and use GAI, putting those who rely on in-school technology […]

https://leonfurze.com/2023/09/20/generative-ai-plagiarism-and-cheating/

At the beginning of 2025 I fulfilled a small personal dream through a soft-skills course at university: teaching computer science to students for a few days!

For my workshop I developed a prototype for a small AI project. The idea was that students set up a virtual machine with VirtualBox running Debian and then build their own small AI web apps using Python (vibecoding) and Flask.

The task was to choose three out of five simple AI models and make them usable through a self-built (vibecoding) web interface (HTML / CSS / JS).

The available models were:

- BLIP, image captioning
- DistilBERT, sentiment analysis
- GPT-2 (117M), text generation
- EasyOCR, text recognition in images
- Real-ESRGAN, image upscaling

I deliberately selected the models so they could run on typical school hardware. As a benchmark I used my old notebook (Intel Celeron N3150, 4Γ—1.6 GHz, 4 GB RAM).

The goal was not only to "use AI", but to show how models can be integrated, how web interfaces are built, and how a small system can be assembled from different components.

(More information can be found in the comments.)

The video shows the prototype of the project.

Background music: Eiffel 65 - Blue (Da Ba Dee) (Rock Version by Kenke) https://www.youtube.com/watch?v=A-M5gMmDRJ8

#AI #Python #Flask #FOSS #OpenSource #FreeSoftware #Linux #Debian #Privacy #DigitalSovereignty #Fediverse #DigitalLiteracy #MediaLiteracy #TechEducation #ComputerScience

The transition from physical to digital gambling spaces has introduced a new set of psychological and financial risks that are often overlooked. πŸ›οΈπŸŒ

I’m sharing a timely new article by Matt Shea: "Why Internet Gambling Can Be More Dangerous Than Casinos." For those interested in digital literacy and the ethics of app design, this is a highly relevant read.

Full article here:
πŸ”— https://www.mattsheabooks.net/why-internet-gambling-can-be-more-dangerous-than-casinos/

#PublicInterest #DigitalLiteracy #MattShea #CyberSecurity #TechEthics #ConsumerSafety