Finally got around to edit and publish my #Devcom 2024 talk about #haptics in Avatar: Frontiers of Pandora. Enjoy!

#gamedev

https://www.youtube.com/watch?v=ElRBbwXdzUs

Data-Driven Haptic Feedback in Avatar: Frontiers of Pandora

YouTube

Expectation vs. reality @ devcom: chased the flashy titles for our Star Squadrons indie TCG — got ads. The quiet rooms? Absolute gems. Lesson: pick talks like builds — verify before you run…

#StarSquadrons #TCG #devcom #gamedev #gamingcommunity #Shorts

My #Devcom 2025 talk on my first #LucasfilmGames title #RescueOnFractalus is now online for those who attended the conference, or have paid for the digital pass.
https://bizcommunity.gamescom.global/event/devcom-developer-conference-2025/planning/UGxhbm5pbmdfMjY4MTQ5Mw==

Hopefully in about three months I should be able to post it on YouTube as well.

Postmortem: "Rescue on Fractalus!" - 40 Years Later

When the Lucasfilm Games Group (later Lucasfilm Games/LucasArts) launched, we were tasked with creating two "throwaway games" to test new processes in game development. This also lowered the extreme pressure of trying to create the "Star Wars of video games" on our first attempts. My game internally known as Rebel Rescue, Rescue Mission, and Behind Jaggi Lines eventually launched in 1984-1985 as Rescue on Fractalus! What was widely considered an impossible task, rendering a realtime fractal landscape on an 8-bit home computer at high enough frame rates to make a compelling experience, was something we achieved through the brilliance of fractal wizard Loren Carpenter of the Lucasfilm Computer Division (our parent division at the time) with optimizations by Charlie Kellner (Apple employee #7). On the 40th anniversary of the game's release, I'll go into some of the game's history, invaluable suggestions by George Lucas (including maybe the first video game jump scare), how the game was pirated before it was released, and why the game is still remembered by so many people.

gamescom 2025: devcom developer conference wird zu gamescom dev
Die devcom developer conference, seit 2017 eine der führenden europäischen Konferenzen für Spieleentwickelnde, erhält ab Oktober 2025
https://xboxdev.com/gamescom-2025-devcom-developer-conference-wird-zu-gamescom-dev/
#Devcom2025 #Entwicklung #Event #devcom #DevcomDeveloperConference #Entwicklerkonferenz #GameEventsGmbH #GameVerband #gamescom #Gamescom2025 #GamescomDev #Koelnmesse #Networking #Spieleentwicklung #Umbenennung
devcom 2025: Sentry präsentiert neue SDKs und Debugging-Tools für Spieleentwickler
Auf der devcom 2025 war auch Sentry vertreten und stellte Erweiterungen seiner Plattform für Error Logging und Debugging vor. Ziel is
https://xboxdev.com/devcom-2025-sentry-praesentiert-neue-sdks-und-debugging-tools-fuer-spieleentwickler/
#Devcom2025 #Entwicklung #Event #Debugging #devcom #Devcom2025 #ErrorLogging #Godot #KIDebuggerSeer #NintendoSwitch #Playstation #SDK #Sentry #Unity #UnrealEngine #Xbox

I forgot to post these photos from #devcom a few weeks ago. Just another awesome game server implementation on top of Agones! 🥳

Definitely seeing a bunch of Karpenter combined with Agones these days 🤔🔨

devcom developer conference becomes gamescom dev

From devcom: Starting in October 2025, the devcom developer conference, Europe’s leading conference for game developers, will be renamed gamescom dev. This change firmly integrates the event into the gamescom […]

Events for Gamers
Interested in #psychology in #gamedev but don't know where to start? Here are a few insights from the corresponding #devcom talk by Evan Hill (The Last of Us Part II, Outer Worlds 2 and more) and me, a psychologist:
Two days ago I struggled connecting to people at #devcom. However, I managed to grab dinner with a super nice group of people, before heading to #couragecologne. This very much saved my day. 😌 Thanks again to Mareike, Zemre, Luca, Jasper and Tino for the wonderful time! 🥳