Lovely write up for my little game on time extenstion
Lovely write up for my little game on time extenstion
Big update to DDMR Pocket today
- Flash save support for flashcart users
- High Score tables
- Customisation
- Three difficulty levels
- More fruity pals
Still some bugs to iron out, but the next release is shaping up to be a good one
- Multiple difficulty levels
- Save game to flash memory (flash cart or compatible emulator only)
- Mr.Robot personalisation
- High score tables
- More tunes
#NGPCDev #DDMRPocket #DDMR
What's that I see?
DDMR Pocket week 1 in numbers:
203 confirmed downloads
2 sales (unexpected and utterly appreciated)
429 highest score
2 requests for physical copies (impractical I'm afraid, but can't say I'm not tempted)
1 review slot booked
1 press mention
4 "You should do <insert impossible game here> next" comments
lots of other nice comments from people
zero negative comments
Download the game that at least five people have described as "addictive" at https://infinitestategames.itch.io/ddmrpocket
#NGPCDev #DDMR #DDMRPocket
Excuse my breathing, but thought I'd share a little video of DDMRPocket running on the real hardware
A bit slower than emulation, especially noticeable during explosions, but still plays well and music is much nicer on the real thing
Well, that's DDMRPocket feature complete!
Little long-play video (well, two minutes, but that is a long time in DDMR) for you all. Itch page inbound, but you can grab a copy over at my site NOW!
Sorted out an annoying bug in DDMRPocket where Mr Robot would occasionally take on the explosion palette
It was quite cute, and I might put it back as a feature eventually, but annoying as to why it happened (I had a rogue "Related" sprite ID pointing at garbage memory)
Anyway, Mr Robot is now back to his default light blue hue regardless of how much destruction he wreaks with his vaguely-specified fruity powers