(Posting for Toxa)
#CrossZGB v2025.0 has been released

It's a multi-platform game engine for #GameBoy #SMS #GameGear and #MegaDuck

New features
- Coroutines (cooperative multi-tasking for logic)
- Collision groups
- Custom build rules and per-CPU source folders
- Improved PSGLib music driver muting
- Updated Banjo music driver
- Official CrossZGB logos
- Variable Width Font library example
- Dynamic maps example
- Other features and fixes

https://github.com/gbdk-2020/CrossZGB/releases/tag/v2025.0

#retrogaming #retrodev #gbdev

Toxa has released a new version of #CrossZGB (multi-console retro game engine based on the original #ZGB engine)

- PSGLib music support for #gamegear #segamastersystem
- Quality of life improvements
- Sprite and other optimizations
- More examples

#retrodev #retrogaming #gameboy #gbdev

https://github.com/gbdk-2020/CrossZGB/releases/tag/v2024.1

Release Cross ZGB v2024.1 · gbdk-2020/CrossZGB

CrossZGB is a multi-platform game engine that lets you write your own games in C or asm for the several consoles. New Features PSGLib music support for the SMS/GG Sprite manager performance optimi...

GitHub

The first release of #CrossZGB is out.

A multi-console fork of the #ZGB game engine for writing games in C or asm.

(most work by Toxa, some build/tooling support by me)
https://github.com/gbdk-2020/CrossZGB/releases/latest

First release adds these to existing ZGB features:
- Cross Platform
- #GameBoy/Color
- #SMS
- #GameGear
- Analogue .pocket
- #MegaDuck
- MacOS & Linux host OS
- New SFX engine
- And more...

Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
https://github.com/gbdk-2020/CrossZGB/wiki/Made-with-CrossZGB

Release Cross ZGB v2024.0 · gbdk-2020/CrossZGB

CrossZGB is a multi-platform game engine that lets you write your own games in C or asm for the several consoles listed below. This first release brings several improvements in addition to the grea...

GitHub