I found the bug!!!111
So it turns out that somehow the code was left in a state where the path to load images get mangled after loading in the frames for the P1 indicator halo animation.
I have commented this out and it's working! Nothing to do with the png format...
#gamedev #penjin #cromozome
I've made
#CromoZome
available on my
#itch
page:
https://pokeparadox.itch.io/cromozome-classic
I currently have downloads for:
The c++ source is available on GitHub:
https://github.com/pokeparadox/CromoZome
