Cortex Prime’s new stewardship opens up the system
https://fed.brid.gy/r/https://www.rascal.news/cortex-primes-new-stewardship-opens-up-the-system/
Cortex Prime’s new stewardship opens up the system
https://fed.brid.gy/r/https://www.rascal.news/cortex-primes-new-stewardship-opens-up-the-system/
I'm in the GM part of the Cortex Prime. The author leans in *real* hard into the cinematic metaphor. Every session is broken down into scenes and then beats. Cinema terminology is everywhere.
The suggestions for when to end scenes feels kind of awkward. One suggestion if characters are at a stalemate is to end the scene and start a new one with the same conflict. And that just, doesn't make sense. They even have weird shit like "very special episodes" and sessions that were all a dream.
The Pathways method of character creation seems like a neat idea.
Got myself a copy of Cortex Prime. I'm pretty excited about the modular system. I've heard good things, and I'm hoping it'll fit some ideas I have while still being approachable.
well okay, then!
https://news.direwolfdigital.com/cortex-prime-community-licensing/
now to not go absolutely overextended in prepping the dozen or so titles i could feasibly have ready for launch on day one...
#CortexPrime #CortexRPG #CortexPrimeRPG #KeystoneFantasyRoleplaying #TorchLite #RPGs #TTRPGs #RPG #TTRPG
New post: System: [Backup] Cortex Prime Shuffle [de/en] 115. Rollenspieltreff (18.04.2026)
Spielleitung: Markus https://rollenspiel-verein-freiburg.de/?p=3143 #CortexPrime #freiburg #pnpde #rpg

115. Rollenspieltreff (18.04.2026) Spielleitung: Markus maximale Anzahl Spielende: 3 Einsteigendefreundlich? Ja Charaktere vorhanden? Ja Notizen: Cortex Prime Shuffle ist das Hosentaschenformat des Rollenspiels Cortex Prime, das unter anderem im Rollenspiel Der Prinz der Drachen – Tales of Xadia verwendet wird. Wir spielen die Fantasy Edition – Sowohl die Charaktere als auch die Geschichte werden durch das ziehen von Karten und unsere Vorstellungskraft erschaffen. Damit kann fast alles passieren und selbst ich weiß noch nicht was das Schicksal der Karten für...Weiterlesen Weiterlesen
System Hack: Colony Sim Cortex Lists part 2
Welcome back to our System Hack! We’ve moved into the detail part of this hack, actually nailing down what everything in the game is and how it works. Now that we’ve nailed down what the skills are, it’s time to talk about Resources and Items, how they’re made, and what they do. Later on this leads us to part 3, where we lock down the tech tree and more specific base stations. After that's all situated, it might be time to prototype this thing as a game. RimWorld does give a guide in terms of what level of simplification we should go for. Resources like ‘compacted steel’ and ‘compacted machinery’ sidestep massive parts of the metal and machining supply chain, and also end up neatly creating resource constraints at different stages of the RimWorld gameplay loop. We’re not necessarily restricted by the same intent with our designs; this game is still an RPG at its heart and things like trading and finding more resources aren’t necessarily constrained to a single map and random events. With no (or at least much less) dead-ending, it’s okay to make the resources palette a bit broader and a bit more interesting. […]https://cannibalhalflinggaming.com/2026/03/27/system-hack-colony-sim-cortex-lists-part-2/
System Hack: Colony Sim Cortex Lists part 1
It’s time to move from theory to practice. As we move on to the next stage of this System Hack, I’m going to start taking the elements we discussed in the first set of articles and make them into actual game elements. For today, that means character creation. When we discussed characters for this System Hack, we landed on some pretty straightforward prime sets: Attributes, Skills, and Distinctions. As such, we’re going to lock in our Attributes and Skills. For Distinctions, the number I’d want to write is perhaps a bit high to cover comprehensively in one article, but I am going to lock in what the three Distinctions each character has are, what they do mechanically, and how they’ll be roughly categorized. […]https://cannibalhalflinggaming.com/2026/01/29/system-hack-colony-sim-cortex-lists-part-1/
After delaying it in every way I could, I think it’s finally time to run a proper superheroes game for my Thursday night group (Sentinels RPG, naturally). This means I must now embark on what is for me a rather difficult task: coming up with a superheroes setting that makes any god damn sense.
Chers joueurs, voici une petite annonce pour une mise à jour importante : Torchlite est désormais disponible en français !
Tristan Geyer s'est attelé à ce projet de traduction colossal afin de permettre aux joueurs francophones de profiter du jeu. Il a eu la gentillesse de partager sa traduction pour que tous les francophones puissent y jouer.
https://xineink.itch.io/torchlite/devlog/1285686/torchlite-en-francais
#TorchLite #JeuDeRole #JDR #CortexRPG #CortexPrime #FantasyRPG #RPG #TTRPG