Unity Unveils Key Updates Ahead Of GDC 2026

Catch the team covering graphics and performance improvements, CoreCLR progress, in-app purchases, and more.

ใตใ‰ใ‰ใŠใ‰ใ‰๏ผ๏ผ๏ผ Unity ใฎ dotnet8 CoreCLR ๅฏพๅฟœใฎ้€ฒๆ— Unity Editor ใฎๅฎŸ่กŒใ‹ใ‚‰ Mono ใŒๅ‰Š้™คใ•ใ‚ŒใŸใจใฎใ“ใจใ€‚ใ™ใ”ใ„๏ผ๏ผ๏ผ๏ผ #unity #coreCLR #dotnet #mono #dotnet8
QT: The Unity Editor and Players are now fully running on .NET 8 CoreCLR, with Mono officially removed. - Unity Future .NET Development Status - Unity Engine - Unity Discussions
https://discussions.unity.com/t/unity-future-net-development-status/836646/3027

So I made a thing...

It's a VS Code extension based on Kirill Osenkov's @KirillOsenkov MS Build structured log viewer.

https://marketplace.visualstudio.com/items?itemName=lambdageek.msbuild-structured-log-viewer

The desktop version runs on CoreCLR, the https://insiders.vscode.dev version runs using the new (and still very experimental!) .NET 8 WASI workload on top of VS Code's WASI extension host (https://code.visualstudio.com/blogs/2023/06/05/vscode-wasm-wasi)

#vscode #dotnet #dotnet8 #net8 #wasi #coreclr #vscodeExtension #mono #msbuild #msbuildLogViewer #msbuildStructuredLogViewer #binlog

Experimental: MS Build Structured Log Viewer - Visual Studio Marketplace

Extension for Visual Studio Code - MS Build Structured Log Viewer displays the contens of MSBuild binary log files (.binlog) in a tree view