Creator of Bayonetta and Devil May Cry, Hideki Kamiya, thinks new action games need more than pretty graphics
Creator of Bayonetta and Devil May Cry, Hideki Kamiya, thinks new action games need more than pretty graphics
Bayonetta and Devil May Cry creator Hideki Kamiya believes Japanese publishers are "more understanding toward creators," as layoffs continue to rock the games industry
Hideki Kamiya lascia PlatinumGames per divergenze creative. Lo sviluppatore giapponese spiega che il modello produttivo aziendale si sta allontanando dalla visione individuale. Dopo aver co-fondato Platinum nel 2007, Kamiya ha dato vita al nuovo studio CLOVERS inc. #CloversInc #HidekiKamiya #PlatinumGames
Kamiya lascia PlatinumGames: differenze su modello sviluppo, priorità individualità creatori. Priorità personale: evitare compromessi creativi. Fondata CLOVERS inc.
Hideki Kamiya on leaving PlatinumGames: "I couldn't allow myself to kill my soul"
@ Hideki Kamiya
🔵 [https://twitter.com/HidekiKamiya_X/status/1896473842950041682]
Как же дед байтит...
Но какая ситуация будет, если после «OKAMI 2», возродят «Scalebound». Прям СКАЗКА.
«INTRODUCING CLOVERS INC., A GAME STUDIO LED BY HIDEKI KAMIYA — NOW DEVELOPING A SEQUEL TO OKAMI!»
🍀 [https://clovers2023.com/en/news/241]
Это конечно просто ЛЕГЕНДАРНОЕ возвращение. Малого самого наконец-то сиквела «OKAMI» с Хидеки Камия во главе, так и сам Камия условно возродил «Clover Studio».
Петля замкнулась.