#textbasedgames #ShellProgramming #CastleOfDoom traps! There are hidden traps! ...And that adds another little bit of fun to this game. Now I have to write the code to have Races in the game. There will be only the 3 major ones, Humans, Dwarves and Elves. First floor is completely written... 24 more to go. Plus some levels below the ground. A cellar and a cemetery for sure.
Still a long road ahead, but the more complete the game's engine is, the more I can redirect on writing levels.
#textbasedgames #ShellProgramming #CastleOfDoom is going good. Healing potions have been added, and more magic items. Character creation is growing in options and it's feeling more immersive.
Plus a number of temporary exported functions that will be actions in the game, such as get_loot, get_items, clean (for getting rid of the monsters' corpses... If you want, or just leave them there piling up)
More work added on randomization of the game.
A weirdish/nerdish mixture of my writing hobby, storytelling, choose-your-adventure books, and #shell programming...
This project's scope is getting bigger by the minute, called #CastleOfDoom , a #bashgame if that can even be a thing. And I kid you not, there are quite a score of absolutely stupendous games out there for the terminal, if you go deep enough down the rabbit hole.