File: ./musicians/moughtin_kevin/harvey_headbanger.prg
Module: ./musicians/moughtin_kevin/harvey_headbanger.prg
#C16 #CommodorePlus4 #TED #chiptune
File: ./musicians/hickel_reiner/intermusik.prg
Module: ./musicians/hickel_reiner/intermusik.prg
#C16 #CommodorePlus4 #TED #chiptune
File: ./musicians/rado_andras/rakontakota.prg
Module: ./musicians/rado_andras/rakontakota.prg
#C16 #CommodorePlus4 #TED #chiptune
File: ./musicians/degauss/slipstream_title.prg
Module: ./musicians/degauss/slipstream_title.prg
#C16 #CommodorePlus4 #TED #chiptune
File: ./musicians/csabo/well_deserved_treasure.prg
Module: well deserved treasure
#C16 #CommodorePlus4 #TED #chiptune

40 new games for the Plus/4 (and the upgraded C16).

It is impressive the comeback of this platform. It sold bad at time for mismanagement from Commodore, getting only later a niche in Europe. TED chip is a lot more capable than it was given for, but it never got the chance to shine until modern times.

https://www.youtube.com/watch?v=iBcS7dI7ou0

#retrogaming #commodore #plus4 #c16

The Best Commodore Plus/4 Homebrew Games That You Must Play #commodoreplus4 #plus4 #homebrewgames

YouTube

Il C16/Plus4 sta rivivendo quella giovinezza che non ha avuto all'epoca della commercializzazione. I ports dei giochi usciti negli ultimi anni sono stupefacenti.

L'unica differenza tecnica tra C16 e Plus4 è solo la quantità di memoria e le applicazioni in ROM. Oggi è comune espandere il C16 per permettergli di eseguire il software Plus4, con il vantaggio di una tastiera molto migliore.

@[email protected] @giochi

https://www.youtube.com/watch?v=iBcS7dI7ou0

#retrogaming #commodore #plus4 #c16

The Best Commodore Plus/4 Homebrew Games That You Must Play #commodoreplus4 #plus4 #homebrewgames

YouTube

Tested various micros running this FLOATING POINT program. It derives Pi to 20 decimal places. Interesting stats.

1 N=20: L=INT(10*N/3): DIM A(255): Z$="000000":T$="999999"
2 FOR I=1 TO L: A(I)=2: NEXT I: M=0: P=0: FOR J=1 TO N: Q=0: K=2*L+1
3 FOR I=L TO 1 STEP -1: K=K-2: X=10*A(I)+Q*I: Q=INT(X/K): A(I)=X-Q*K: NEXT I
4 Y =INT(Q/10): A(1)=Q-10*Y: Q=Y: IF Q=9 THEN LET M=M+1: GOTO 7
5 IF Q=10 THEN PRINT STR$(P+1);LEFT$(Z$,M);: P=0: M=0: GOTO 7
6 PRINT STR$(P);LEFT$(T$,M);: P=Q: M=0
7 NEXT J:PRINT STR$(P)

#RC2014 : 14 (thank you JonV)
#BBCMicro : 19
#AmstradCPC : 22 (thank you Devlin)
#AcornElectron : 25
#C128 : 27 (fast mode - thank you Jonas H)
#VIC20 : 36
#AcornAtom : 37
#CBMPET : 43
#C64 : 43
#Dragon32 : 44
#C16 : 46
#Altair8800 : 52
#MSX : 53 (thank you Pixel Purrito)
#C128 : 56 (default "mode")
#ZX80 : 57
#ZXSpectrum : 68 (thank you Adam)

Edit: now ordered (seconds)

File: ./musicians/4-mat/unreleased/rose.prg
Module: ./musicians/4-mat/unreleased/rose.prg
#C16 #CommodorePlus4 #TED #chiptune
File: ./musicians/hege8/santas_piano.prg
Module: Santa's Piano
#C16 #CommodorePlus4 #TED #chiptune