Takizawa on simulating all the senses through visuals in Breath of the Wild, 2017.
Source: Creating a Champion
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https://www.hyruleinterviews.com/13c41fe961fd801ea787e0548179e625
Takizawa on simulating all the senses through visuals in Breath of the Wild, 2017.
Source: Creating a Champion
#Zelda
#BreathoftheWildQuote
#TakizawaQuote
https://www.hyruleinterviews.com/13c41fe961fd801ea787e0548179e625
Takizawa on “gutto kuru” art and “violent work”, 2017.
Source: Game Developers Conference (GDC)
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#BreathoftheWildQuote
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https://www.hyruleinterviews.com/febaddf2a123419b901c5da308cc4e75
Kiuchi on designing the Bokoblins in Breath of the Wild, 2017.
Source: Creating a Champion
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https://www.hyruleinterviews.com/13c41fe961fd801ea787e0548179e625
Aonuma on games where players never get lost, 2018.
Source: Zelda Encyclopedia
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#AonumaQuote
https://www.hyruleinterviews.com/e6aaedfa05944435ad84ec006c5a2558
Wada on his thinking when illustrating the Breath of the Wild key art, 2017.
Source: Creating a Champion
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https://www.hyruleinterviews.com/13c41fe961fd801ea787e0548179e625
Fujibayashi on the the root ideas of Breath of the Wild, 2024.
Source: Retro Gamer Magazine
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https://www.hyruleinterviews.com/2e741fe961fd80bfbf2dd0bccb3d04d8
Shinoda on other motifs that were considered for Mipha's design, 2017.
Source: Creating a Champion
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https://www.hyruleinterviews.com/13c41fe961fd801ea787e0548179e625
Takizawa on choosing an art style to allow suspension of disbelief, 2017.
Source: Creating a Champion
#Zelda
#BreathoftheWildQuote
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https://www.hyruleinterviews.com/13c41fe961fd801ea787e0548179e625
Miyamoto on how he isn't denying the importance of story, 2017.
Source: Time Magazine
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https://www.hyruleinterviews.com/02e5a62ee904489695aac4d72d85ee9a
#Linktober 30: Wild/Untamed
Takehara on beautiful nature after the calamity, 2019.
Source: Hyrule Interviews