Dragon Age 2 lead wanted players to have strong opinions about every character in the RPG: "If some people are ambivalent […] I guess I didn't really do my job"

Dragon Age co-creator David Gaider got the job done

GamesRadar+

Dragon Age 2, David Gaider voleva compagni capaci di dividere davvero i fan

https://fed.brid.gy/r/https://www.galaxyaddicted.it/2026/03/dragon-age-2-david-gaider-compagni-divisivi/

14 years later, former EA exec is still mad about getting the "Worst Company in America" award over BP and Bank of America just because "fucking Colonel Shepard dies in Mass Effect 3"

https://piefed.world/c/masseffect/p/941820/14-years-later-former-ea-exec-is-still-mad-about-getting-the-worst-company-in-america-aw

14 years later, former EA exec is still mad about getting the "Worst Company in America" award over BP and Bank of America just because "fucking Colonel Shepard dies in Mass Effect 3"

Peter Moore might not remember Commander Shepard's title, but he's still sore about that award

Shepard's Future Uncertain as Jennifer Hale Questions BioWare's Creative Culture

The iconic Shepard voice actor expresses hope but serious concerns about whether BioWare's magic survived staff cuts, ownership changes, and years of silence.

The Daily Perspective

14 years later, former EA exec is still mad about getting the "Worst Company in America" award over BP and Bank of America just because "fucking Colonel Shepard dies in Mass Effect 3"

https://piefed.world/c/crpg/p/941818/14-years-later-former-ea-exec-is-still-mad-about-getting-the-worst-company-in-america-aw

14 years later, former EA exec is still mad about getting the "Worst Company in America" award over BP and Bank of America just because "fucking Colonel Shepard dies in Mass Effect 3"

Peter Moore might not remember Commander Shepard's title, but he's still sore about that award

"It always feels like it's never enough" Dragon Age creator David Gaider explains the problem with world states and reactivity

https://fed.brid.gy/r/https://www.eurogamer.net/dragon-age-creator-david-gaider-on-world-states-and-reactivity-problems

Dragon Age 2 was originally planned to be "much bigger" before EA made other demands, former series lead says, even though BioWare "did not know how to make a small game"

https://piefed.world/c/crpg/p/937651/dragon-age-2-was-originally-planned-to-be-much-bigger-before-ea-made-other-demands-forme

Dragon Age 2 was originally planned to be "much bigger" before EA made other demands, former series lead says, even though BioWare "did not know how to make a small game"

Quests were cut out wholesale

The 16-Month Crunch: How BioWare Butchered Dragon Age 2's Scope

David Gaider reveals BioWare had just 16 months to make Dragon Age 2, forcing him to cut half the quests. The studio didn't know how to make a small game.

The Daily Perspective

Mass Effect, ritrovato un prototipo del DLC tagliato “Caleston”: uno sguardo inedito su Bring Down the Sky

https://fed.brid.gy/r/https://www.galaxyaddicted.it/2026/02/mass-effect-prototipo-caleston-dlc-ritrovato/

أفضل 6 ألعاب من إنتاج شركة BioWare على مر العصور رحلة BioWare في صناعة الأساطير. #games #ألعاب # #Bioware https://www.saudigamer.com/greatest-bioware-games-of-all-time/
أفضل 6 ألعاب من إنتاج شركة BioWare على مر العصور - سعودي جيمر

أفضل 6 ألعاب من إنتاج شركة BioWare على مر العصور. ما هي أعظم ألعاب بيوووير.

سعودي جيمر