🛠️ Tác giả tự tạo app iOS “Ban It” để theo dõi thói quen, khi bỏ lỡ hành động sẽ hiển thị rõ ràng, không có câu động viên hay cảm giác tội lỗi. Mục tiêu: làm cho thất bại không thể bỏ qua, giúp cải thiện kỷ luật. Đang tìm phản hồi từ cộng đồng xây dựng sản phẩm. #HabitApp #iOS #BehaviorDesign #ThóiQuen #SảnPhẩm #KhámPhá #CôngNghệ

https://www.reddit.com/r/SideProject/comments/1qgovy8/i_built_a_ios_app_for_myself_because_i_kept_lying/

HABIT CONTEXT 8/10
Over time, behaviors move from intention to automation. Environmental cues act like switches that activate habits with little effort. 🔌
#EnvironmentalCues #HabitLoops #BehaviorDesign
Can tracking acts of kindness actually increase happiness?
New podcast episode breaks down the science behind kindness as a measurable habit—not just a feeling.
https://open.spotify.com/episode/0v6KSVg3VOtkz59hRymAZI?si=SdHV5h9ISqy4XjJu2X_N6Q
#ScienceOfHappiness #BehaviorDesign #PositiveEmotion #GrowthPodcast #HumanMind #Emberhart #connections #Happiness
The Kindness Tree: Inspiring Happiness and Gratitude

Emberhart Podcast · Episode

Spotify
Unleash Smile 6/10
Three Steps to Lasting Change:
1️⃣ Get leverage — make not changing more painful than change.
2️⃣ Interrupt the limiting pattern.
3️⃣ Create a new, empowering one — and condition it until it sticks. 💪
#LastingChange #BehaviorDesign #MotivationMatters

Hello!

I'm a social marketer, which means that I use marketing for health and social impact. I work with nonprofits/NGOs, public agencies, start-ups, and socially minded organizations around the world.

The things I post about (until now on Twitter) include:
#SocialMarketing #socmar
#BehaviorChange
#BehaviorDesign
#BehavioralScience
#MarketingStrategy
#MarketResearch
#SocialChange
#PublicHealth
#Storytelling

and whatever else needs to be shared!

#Introduction #Introductions #NewHere

Aufgrund der Netflix-Doku „Das Dilemma mit den sozialen Medien“ habe ich soeben folgendes Buch entliehen: Fogg, Brian J.: Persuasive technology : using computers to change what we think and do. Amsterdam u. a. : Morgan Kaufmann, 2003. #PersuasiveTechnology #BehaviorDesign