I wonder, what would make #BeckettEngine interesting for others to actually use it, besides not being locked to VS15?
Brain, can you stop thinking about making a platform game in #BeckettEngine for FIVE GODDAMN MINUTES?

The only other person with any stated interest in using #BeckettEngine seems to be @Letrune.

I wrote a framework for Myst-style gameplay and send her binaries so all she needs is scripts and images.

Ain't nobody else interested, and nobody else helping out. Feels bad, man.

#BeckettEngine has no scene editor, only compiles on VS 2015, and is missing several important 3D features.

I feel there's no reason for others to use it, so I've barely the motivation to add those features, and nobody else is likely to.

Realizations suck ass.

I just realized #BeckettEngine isn't gonna need just raw model animations. It's gonna need animation blending and shit.

I can't handle that kinda thing by myself.

#ProjectSpecialK

It's not much but it's a step.

#BeckettEngine #SuccubusFarming

So I've been thinking about #OggVorbis loop point support in the #BeckettEngine.

Technically, it's not the Beckett engine itself but a slightly modified SoLoud that lets me find this data. Regardless, I added LOOP_START support and I can add LOOPSTART and LOOP...

Any thoughts? Tags I missed?

Hmm. Tickable is a handful. Maybe I should rename it to (Bk)Node or sumth...

#BeckettEngine #ProjectSpecialK #nonsense

Can the #BeckettEngine do first person point and click games ala #myst?

Eh, let's say it's feasible.