So I've been thinking about #OggVorbis loop point support in the #BeckettEngine.

Technically, it's not the Beckett engine itself but a slightly modified SoLoud that lets me find this data. Regardless, I added LOOP_START support and I can add LOOPSTART and LOOP...

Any thoughts? Tags I missed?

Hmm. Tickable is a handful. Maybe I should rename it to (Bk)Node or sumth...

#BeckettEngine #ProjectSpecialK #nonsense

Can the #BeckettEngine do first person point and click games ala #myst?

Eh, let's say it's feasible.

Weird Shit Abounds once more.

Here's a Blender screenshot that says the camera is at rotation 45° by 0° by 112°.

I export this scene, including the camera to an FBX file and try to load it into #BeckettEngine to see if I can load the camera from there.

I have three different options available to me and none of them work.

🧵

1. Animation
2. Shadowmaps
3. Special villagers' outfits

Decisions decisions.

#ProjectSpecialK #BeckettEngine

Figured it was a little overdue to try and run the #BeckettEngine test thing (the engine for #ProjectSpecialK in case you hadn't picked up on that yet) like a proper release. What you can't see here is that in \assets, there's a single data․zip file. That's what all the models and textures come from, as opposed to loose files in a \data folder.

Back in October last year, I switched #BeckettEngine from FMOD to SoLoud for audio, mostly to reduce the amount of DLLs involved. The only ones used ought to be the ones that come with the OS.

At the time I figured it'd be a nice way to avoid DLL replacement attacks.

Sure, that means something like Steam integration is even more off the table than it already was. All this in turn inspired by things like Minecraft mod loaders.

Question is, can YOU think of a way to do it in #BeckettEngine?

... now that's an odd thought:

buttplug.io support in the #BeckettEngine.

I can imagine it'd make sense for #SuccubusFarming but I got nothing for #ProjectSpecialK...

@kenney I'll add one to #BeckettEngine right now lol
Yeah I don't think I'll be porting #BeckettEngine from #OpenGL to #Vulkan lol nooooo thank you