@akkartik @S_Conradi First time I encountered #Barricelli was in George Dyson's "Darwin among the machines". He truly was one of the early anti-heroes/enigmas of evolutionary computing and ALife... For quite a few years I found it very hard to find detailed literature/papers about his approach(es), but still have been riffing on some of his (mostly only loosely/vaguely & sometimes contradictory documented) ideas, experiments and research about "numerical symbiosis" since ~2010, years later (and more recently again) also working on some actual projects and also still aiming to publish some of these experiments as libraries for others to play around with... The poster image for my website is also from one of these projects (visualizing different numbers as 3D particles of varying lengths)
Some more related links:
https://www.tim-taylor.com/selfrepbook/
https://www.tim-taylor.com/assets/docs/barricelli-suggestions-for-starting-theoretic-papers-6-6-1987.pdf
https://www.chilton-computing.org.uk/acl/literature/books/gamesplaying/p004.htm#index78
Been slacking posting more art here, so time for a teensy selection of an old generative/evolutionary system from 2014 (then used for my HOLO 2 magazine guest design). Originally written in Clojure, meanwhile ported to TypeScript & Zig, I've kept working on & experimenting with it ever since... 1000s of screenshots and 100s of versions to sift through. Loosely based on research done by Barricelli[1] since the early 1950s, conceptually and aesthetically it sits nicely between my C-SCAPE and De/Frag and has a similarly huge design space to explore (in some versions coupled with genetic programming to evolve cell replication rules)... There's a 1500 word draft blog post from back then too, which goes into more detail and history of this approach. Maybe its time to publish that one too at last... :)
#STRATA #GenerativeArt #Art #Abstract #Pixel #Texture #Alife #Symbiosis #Barricelli #CellularAutomata #Simulation #NoAI