Sandbanks clog up many of the rivers and coastal areas around the islands. Air Fighters and Hoverbugs can travel over Sandbanks, but of the sea units, only Mining Boats can navigate these shallow areas, and even those at a careful pace. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
Open Ground forms most of the larger islands, and this is where Ports are built. Ports are generally next to Deep Water in order that the port can build and repair the largest ships. Hoverbugs and Air Fighters can move over this terrain. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
As you'd expect for a campaign called "Waterworld", most of the maps are made up of ocean. But there are small areas of land that poke up above the ocean surface, and there is a variety of terrain there. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
Gun Platforms are static land-based units, useful for defending ports. They're static units, but they have a longer firing range than any other unit in the game, so can keep enemy ships away from your Ports. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
Battleships are the largest ships afloat. They have more power and a longer range than cruisers, and are the best units to have in a sea battle. They are also good for offshore bombardment. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
Cruisers are medium-sized combat ships with a good attack range. They're useful to add extra power to naval battles, and to bombard ports and other land units from off shore. They're slightly slower than destroyers. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
Destroyers are the smallest sea combat units. They have little firepower and a short range, and are lightly armoured. They can navigate both deep and shallow water, although they can't navigate too close to the sandbanks. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
Air Fighters are another unit brought over from Dapra. They can fly over anything except volcanoes, whose eruptions are too dangerous for airborne traffic to venture near. Air Fighters have a longer attack range than Hoverbugs or Ports. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
Hoverbugs, the small anti-gravity combat vehicles familiar from earlier campaigns, are present here on Dalen. They can hover over land or shallow water, but are not stable enough to cope with the rolling waves of the deeper ocean. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld
Mining boats are as important as the Ports: they sail out to the crystal nodes and harvest the resources. Since they're mobile, they can retreat from attack. They are small enough to venture near the sandbanks where other ships would run aground. https://cyningstan.itch.io/waterworld. #ibmpc #msdos #cga #BarrenPlanet #Waterworld