Has anyone set up AudioLink for VRChat avatars in the Unity Editor *on Linux*?
I can get the package installed via VPM (VCC is currently Windows-only), added the AudioLinkAvatar prefab, unlocked the Poiyomi 7.x shader and set it up to control the emission via Bass, and when I enter Play mode, the local MP3 asset I passed to the AudioLink input starts playing, volume/pitch/etc controls work.
However, the AudioLink-enabled texture doesn't actually animate to the music, neither before nor after VRCFury finishes re-processing. But if I enable the Poiyomi AudioLink Debug menu, those sliders do visibly change the texture.
Of note, the AudioLink prefab gets set to some distance that's absurdly far from editor origin every time I hit Play mode, but even if I change it to (0,0,0) while playing it doesn't start working.
A friend mentioned AudioLink working in the Unity Editor for them on macOS, and AudioLink itself has special provisions for Linux in the package (disabling the YouTube integration), so it seems like it should work… I don't want to file a bug report yet in case I'm missing something obvious.
("Just use Windows"/"don't use VRChat" is not helpful.)
#VRChat #Unity #AudioLink #Linux