https://www.youtube.com/watch?v=4TjR3i6M93Y
#AudioDev #coding #programming



RE: https://mastodon.social/@audiodevcon/116254758903016635
ADCx India 26 is just a few days away. Register now at https://townscript.com/e/adcxindia26
#audiodevcon #musictech #ADCxIndia #proaudio #audioprogramming #audiodev
Want to build your own audio plugin in C++? 🎧
Join Jumpstart to C++ in Audio and learn DSP fundamentals + create a flanger plugin using the JUCE framework
🗓 Apr 14 or Apr 28
Watch the workshop teaser: https://youtube.com/live/M3wJN0x8cJw


Want to build your own audio plugin in C++? 🎧
Join Jumpstart to C++ in Audio with Jan Wilczek and learn DSP fundamentals + create a flanger plugin using the JUCE framework.
🗓 Apr 14 or Apr 28 - £345
Find out more and register: https://cpponline.uk/workshop/jumpstart-to-cpp-in-audio/
I had thoughts of essentially reinventing the wheel but better with my audio dsl, having my own editor for audio graph, but thinking it through more, obviously the better thing to do is accept pd or msp patches as input, which would make it a drop-in replacement for Heavy once I get it producing native output using Reflaxe.
Just thinking out loud here. You don’t swing above your weight by trying to do everything. There’s a whole ecosystem there and it’s awesome!
I'm stoked to wrap my winter holiday up with a completed QOA decoder in Jai that actually works with the Jai sound player.
Sadly I return to work tomorrow and do less interesting stuff for a while.
Anybody here used #steamaudio deeply? Or perhaps worked a lot with real-time spatial audio?
I’m trying to make sense of the feature set and would appreciate some shop talk.