back on it. trying to downscope aggressively and use tools i'm familiar with so that i have a chance of finishing at least a materials collection minigame.
back on it. trying to downscope aggressively and use tools i'm familiar with so that i have a chance of finishing at least a materials collection minigame.
okay we'll come back to the 68ks later. here's one of my WallStreet G3s running my game, or the parts that work right now, anyway. there's lot of work ahead to get this to something resembling an actual game!
this is Ryza! she's a PowerBook 180 in fairly good condition and the nicest 68k Mac i own.
this MARCHINTOSH, i'm going to try to upgrade Ryza with a WiFi-capable PiSCSI (fka RaSCSI) so i can test and someday play Atelier Esri, my homebrew Atelier demake.
i'm also going to try out a brand new JCS PowerBook 1xx battery. and while i'm in there, i can at least inventory the capacitors and check the PRAM battery.
unfortunately, like most 180s, her active matrix screen is developing "tunnel vision", slowly fading from the corners inward as long as she's on. (it reverts when she's not, but it can take multiple days, far slower than the fading).
fortunately, Ryza has video output and is capable of driving a VGA monitor or capture box, so i won't need to rely on her screen too much.
#MARCHINTOSH #VintageMac #PowerBook #68k #PiSCSI #AtelierEsri
did a quick mockup. i think it'd be better to leave the lit parts of the slanted roofs white, and reduce the ground clutter, but this isn't a complete dealbreaker.
Atelier Esri's town view looks surprisingly good in B&W. i think it's an artifact of the non-uniform color palette on this older build having three light colors and one dark color, but i bet i could adapt it to black, white, and 50% dithering real easy.
someone on bsky asked and i now know what Atelier Esri looks like if you run it on a 1-bit screen. tl;dr: currently not great!
scenes for weapon tier 4:
endgame weapons. black with glowing bits or outright hard light components. totally unnecessary overkill. i may never actually put these in. i wanted to write the fiction anyway.
almost back to 2022 levels of tilemap rendering! compare with the WASM-4 prototype: https://demon.social/@vyr/108956388842448793
#AtelierEsri #Retrogaming #Retrocomputing #MacOS #VintageMac #68k #68kMac
Attached: 1 video progress for today: • imported https://opengameart.org/content/monochrome-rpg by https://kenney.nl/ • recreated the sample village for that tileset in Tiled https://www.mapeditor.org/ • hand-imported the tile data (but real import is coming soon) • wrote tile drawing code (that doesn't clip properly yet) • stole part of `w4on`'s workaround for #wasm4 music timing issues (make notes longer) https://github.com/JerwuQu/w4on/blob/82ff95f/w4on.c#L60-L63 • made Allie blonder you can see parts of the sample village behind each character! you can also see the clipping issues, and that i need a thick diagonal line rasterizer soon