back on it. trying to downscope aggressively and use tools i'm familiar with so that i have a chance of finishing at least a materials collection minigame.

#AtelierEsri

okay we'll come back to the 68ks later. here's one of my WallStreet G3s running my game, or the parts that work right now, anyway. there's lot of work ahead to get this to something resembling an actual game!

#Marchintosh #AtelierEsri

this is Ryza! she's a PowerBook 180 in fairly good condition and the nicest 68k Mac i own.

this MARCHINTOSH, i'm going to try to upgrade Ryza with a WiFi-capable PiSCSI (fka RaSCSI) so i can test and someday play Atelier Esri, my homebrew Atelier demake.

i'm also going to try out a brand new JCS PowerBook 1xx battery. and while i'm in there, i can at least inventory the capacitors and check the PRAM battery.

unfortunately, like most 180s, her active matrix screen is developing "tunnel vision", slowly fading from the corners inward as long as she's on. (it reverts when she's not, but it can take multiple days, far slower than the fading).

fortunately, Ryza has video output and is capable of driving a VGA monitor or capture box, so i won't need to rely on her screen too much.

#MARCHINTOSH #VintageMac #PowerBook #68k #PiSCSI #AtelierEsri

GitHub - VyrCossont/AtelierEsri: An Atelier-inspired game written in C++17 for classic Mac OS.

An Atelier-inspired game written in C++17 for classic Mac OS. - VyrCossont/AtelierEsri

GitHub

did a quick mockup. i think it'd be better to leave the lit parts of the slanted roofs white, and reduce the ground clutter, but this isn't a complete dealbreaker.

#AtelierEsri #1bit #PixelArt

Atelier Esri's town view looks surprisingly good in B&W. i think it's an artifact of the non-uniform color palette on this older build having three light colors and one dark color, but i bet i could adapt it to black, white, and 50% dithering real easy.

#AtelierEsri

someone on bsky asked and i now know what Atelier Esri looks like if you run it on a 1-bit screen. tl;dr: currently not great!

https://bsky.app/profile/vyr.bsky.social/post/3kktxyb4cv62q

#AtelierEsri

Vyr 🏳️‍🌈🏳️‍⚧️ (@vyr.bsky.social)

…right, i can just drop the color depth on this one. looks like dithering is the default.

Bluesky Social

scenes for weapon tier 4:

endgame weapons. black with glowing bits or outright hard light components. totally unnecessary overkill. i may never actually put these in. i wanted to write the fiction anyway.

  • Esri: The Fulcrum (staff)
    • "That thing worries me."
    • "It's ominous, right? Not dangerous, not by itself, but it feels like something I shouldn't have. And this is me saying that."
    • "The fundamental forces of the universe are more or less balanced, Esri. They have to be, or we wouldn't exist. Gravity pulls us down, the floor keeps us up. But you put a thumb wrong on the new staff, and I think gravity goes sideways and the floor is lava."
    • "I'll be careful. We get through this, Sae. We do what we need to do. Then it goes in a safe under the floorboards, and we hope we never need it again."
    • "You really have grown since we started this, Esri. I'm proud of you. And that's the only reason I'm not running for it right now."
  • Allie: Photonic Scythe
    • (double-ended, doubles physical attacks)
    • "I saw Death, once. The very first time I almost died. Did I tell you that?"
    • "You what? You saw Death?"
    • "You know my family has that whole 'live by the sword, die by the sword' deal. Maybe we have Death's attention already, and Death came by as a courtesy, or a reminder. It was a training accident with my dad. Blunt sword, but the blade snapped, got me in the lung."
    • "Holy shit, Allie. When was this?"
    • "I was fifteen. People get the black robe right, but the skeleton part? Nah. She's a woman, did you know that? Beautiful, and a little sad. She looked at me, and shook her head, like, 'not yet', and next thing I knew, I was on the dining room table, coughing up blood while my uncle stitched my chest back together."
    • "Your family is terrifying. I'm glad they're on our side. But why are you telling us this now?"
    • "People get the scythe part right too. Death carries a scythe. I saw it. Same shape as any farmer's. To fifteen-year-old me, it looked like the end of all things, and maybe it is. But you know what? Today I'm looking at this gorgeous glowing double-bladed slicing machine you made me, and I'm thinking, and it's crazy, but I'm thinking, with this… maybe I could take her. If I had to."
  • Sae: transmutation bow
    • "Sae, I wanted to say thanks. For everything. Alchemy is my life now. But, like, if I were the one teaching someone how to do it, and they were doing it way easier than I ever could, I'd be such a mess, and you've been so patient, I don't even know how you do it. Anyway, sorry, I'm fucking awful at having feelings, so I made you this."
    • "A longbow? Uh. Thanks, but I'm not sure I have the muscles to draw one of these things."
    • "It's… more longbow-shaped than it's a longbow. Give it a pull. You don't need to load it. But for the love of fuck don't let go suddenly, and don't point it at anything but the floor."
    • "Esri, what is this thing? My hands are tingling. My teeth are tingling. There're rainbows round the edges of everything."
    • "I wanted to make you something that'd help with your alchemy. I don't know if that's possible, but I had to try. And the most confident I've ever seen you is when you're grinning down the sights of something."
    • "When I'm what?"
    • "You're, like, practically feral. I've seen you literally licking your lips. It's honestly hot. So I crammed a bow full of variations on cauldron metal, and every other transmutation catalyst I could think of that'd fit your whole deal. A lot of twisty little bits, a lot of really poisonous stuff."
    • "Twisty bits and poisons; should I be insulted? Never mind. It sounds almost like an alchemical staff."
    • "Yeah, I guess, but it's a bow. I couldn't test the final version. My alchemy was barely enough to make it, and it's not the right kind to use it; it has to be yours. But I think if you fire an arrow from it, it won't be an arrow when it hits. It'll be whatever you need it to be. Acid. Darkness. Big ol' tungsten spikes."
    • "I… don't know what to say either. That's so much effort. I can feel how much power went into this. Nobody's ever done anything like this for me. Even if it doesn't work, thank you. Thank you for trying. And it's been fun teaching you, you know? You've come so far! My own attempt to learn alchemy turned out to not be totally pointless because I could pass it on to you."
    • "You're welcome!"
    • "Now let's go very, very, very far from the atelier so I can get the hang of this."

#AtelierEsri

🔼​ #AtelierEsri

almost back to 2022 levels of tilemap rendering! compare with the WASM-4 prototype: https://demon.social/@vyr/108956388842448793

#AtelierEsri #Retrogaming #Retrocomputing #MacOS #VintageMac #68k #68kMac

Vyr Cossont 🏳️‍🌈🏳️‍⚧️ (@[email protected])

Attached: 1 video progress for today: • imported https://opengameart.org/content/monochrome-rpg by https://kenney.nl/ • recreated the sample village for that tileset in Tiled https://www.mapeditor.org/ • hand-imported the tile data (but real import is coming soon) • wrote tile drawing code (that doesn't clip properly yet) • stole part of `w4on`'s workaround for #wasm4 music timing issues (make notes longer) https://github.com/JerwuQu/w4on/blob/82ff95f/w4on.c#L60-L63 • made Allie blonder you can see parts of the sample village behind each character! you can also see the clipping issues, and that i need a thick diagonal line rasterizer soon

demon.social
🔼​ #AtelierEsri