Halls of #ArdenVul, session 38.

The party continues the exploration of the straw caves in the Fungal forest. Fighting through a large number of undead, the Gnome cleric shines as he turns hordes of skeletons and zombies to dust.

After finding the scepter, the partly decides to let the Goblin Gislu have it, and he departs, vowing to bring Revolution to his Goblin comrades.

The party is left with a different dilemma: How to bring a 200kg piece of solid gold back to town?

Schöne #OSR Open Table-Magic, heute. Normalerweise spielen wir online, heute sind vier Mitspieler aus dem Rhein-Main-Gebiet zum „OSR Brunch“ bei mir zuhause vorbeigeschneit. Der #Valravn Open Table hat über einen Austausch auf Mastodon Gestalt angekommen und mittlerweile durfte ich schon viele Valravniks pers. treffen ♥️ Heute dann #ArdenVul Megadungeon an frischen Brötchen, Oliven und Mozarellatörtchen… BesteHobby
#pnpde

Halls of #ArdenVul, session 37

With careful planning and clever use of spells the party handily dispatches the mummy of Ptarmis, and find bountiful loot!

Emboldened by their success, they push forth in their explorations of the Fungal caves, and find the Stirge's lair that the goblins were talking about.

A very nervous Gnome cleric searches the lair under the protection of a Sanctuary spell, and finds a strange storage room in the middle of otherwise natural caves.

Halls of #ArdenVul, session 36

The party is attacked by mushroom men in the wet caves, and that is the last straw before they trace back their path, and use violence to clear the shortcut blocked by the Setites.

Back at the Fungal forest, they decide to pay anoter visit to Ptarmis' tomb, ready to exact vengeance upon the former TPK.

Halls of #ArdenVul, session 35 (late post!)

The party leaves the Forum of Set with a large band of goblins in tow, in search of this Tomb the goblins had rumors of.

They navigate expertly through the caves, keeping the bloodthirsty goblins on a short leash, and avoid anything too weird. Gotta keep your eyes on the prize!

Unfortunately, the Setites refuse them passage through a shortcut to the Fungal caves, and now they're lost in a maze of twisty little passages, all alike.

Halls of #ArdenVul, session 34

Some steps forward, some steps backwards at the Forum of Set.

The party finds three "teleportation stones" at the trading hall, almost completing their collection.

However, inquiries about the missing priestess of Mitra fall into deaf ears, as the guild of service does not give its secrets to anyone who asks.

Deciding to avoid antagonizing the powerful cult, the party leaves with a group of goblins who promise them the location of a "great treasure" nearby.

@wrench Goddamned Halflings, boil 'em in a pot, throw 'em in a ravine.
#ttrpg #ardenvul

How to convince your players that a certain group is evil in a #ttrpg ?

Things that don't work:
- Displays of cruelty
- Slavery
- Human Sacrifice

Things that work:
- Charge them 10gp / head to enter the premises.

#ardenvul

Halls of #ArdenVul, session 33

The party spends the night at the Beastmen's territory. They exchange exploration notes with the LRCP, and then are granted audience with Deino, the "Mother" of the beastmen.

After a quick glance at Deino's Hall, the party decide to Nope out of there as quickly and as politely as possible, before they are added to her menagerie.

Next stop: The Forum of Set. Initial impressions are "creepy".

Halls of #ardenvul, session 32!

The party visits the arena, and see a group of gladiators being devoured by a group of ghouls! That's entertainment!

They find some familiar faces among the audience, and team up with some friendly beastmen to deliver a large gift of Cloudcap mushrooms. They barter the gift for information on where the lost Deacon of Mitra is, and escort to the Forum of Set.

Don't fear, priestess, your heroes are coming to save you!