Halls of #ArdenVul, session 43

The party continues its search of the precincts of Thoth - they gather information about the darker dealings of the Cult of Set, and swindle another teleportation stone from a group of well meaning adventurers. They also rescue a fighter-in-distress.

Finally, they reach the Baboon level, where the arcanum-powered locate object gives them a faint signal of the target of their search -- the silver Ankh Key!

Halls of #ArdenVul, session 42

The party searches the precincts of Thoth, looking for the Silver Ankh that will open the way to the Beacon of the Ancients, as requested by Kerbog Khan.

They did not find the Ankh, but they did find a geode full of Arcanum -- magic made solid. They also found the Grand Temple of Thoth, desecrated by the Setites, and slayed the monstrous Slime Kraken that inhabited it.

Halls of #ArdenVul, session 41

The deal with Kerbog Khan turns sour, as the party discovers that while the archmage did temporarily stop the fungal madness from affecting the fighter, he also infected the entire party with the same disease. They now have to find him the Ankh Keys that open the way to the Beacon, if they want a more permanent cure.

The party begins their search in the Halls of Thoth, where undead guards all sorts of sleeping treasures -- low hanging fruit for a high level party

Halls of #ArdenVul, session 40

Looking for a cure to one of the fighter's growing insanity, the party takes a random walk through the Halls.

They first plan to check the Forum of Set, but decide to go to the Goblin Kingdom instead. After noticing the unstable situation there, they meet with one of Kerbog Khan's automatons at the Arena instead, and strike a deal where Kerbog Khan promises to heal them, in exchange of help for finding an specific location in the surface ruins.

Halls of #ArdenVul, session 39

The party separates from the Goblin Revolutionaries, and begin the hard work of stealing from the dead.

The Royal Society... I mean, the nobles in Gosterwick are impressed with the relics brought by the players, and shower them with glory, gold, secrets and new tasks. Levels are gained!

Not everything is good news, though. One of the fighters feels his body start to change after the fight with the fungal mummy. Will the dead have the final laugh afterall?

Halls of #ArdenVul, session 38.

The party continues the exploration of the straw caves in the Fungal forest. Fighting through a large number of undead, the Gnome cleric shines as he turns hordes of skeletons and zombies to dust.

After finding the scepter, the partly decides to let the Goblin Gislu have it, and he departs, vowing to bring Revolution to his Goblin comrades.

The party is left with a different dilemma: How to bring a 200kg piece of solid gold back to town?

Schöne #OSR Open Table-Magic, heute. Normalerweise spielen wir online, heute sind vier Mitspieler aus dem Rhein-Main-Gebiet zum „OSR Brunch“ bei mir zuhause vorbeigeschneit. Der #Valravn Open Table hat über einen Austausch auf Mastodon Gestalt angekommen und mittlerweile durfte ich schon viele Valravniks pers. treffen ♥️ Heute dann #ArdenVul Megadungeon an frischen Brötchen, Oliven und Mozarellatörtchen… BesteHobby
#pnpde

Halls of #ArdenVul, session 37

With careful planning and clever use of spells the party handily dispatches the mummy of Ptarmis, and find bountiful loot!

Emboldened by their success, they push forth in their explorations of the Fungal caves, and find the Stirge's lair that the goblins were talking about.

A very nervous Gnome cleric searches the lair under the protection of a Sanctuary spell, and finds a strange storage room in the middle of otherwise natural caves.

Halls of #ArdenVul, session 36

The party is attacked by mushroom men in the wet caves, and that is the last straw before they trace back their path, and use violence to clear the shortcut blocked by the Setites.

Back at the Fungal forest, they decide to pay anoter visit to Ptarmis' tomb, ready to exact vengeance upon the former TPK.

Halls of #ArdenVul, session 35 (late post!)

The party leaves the Forum of Set with a large band of goblins in tow, in search of this Tomb the goblins had rumors of.

They navigate expertly through the caves, keeping the bloodthirsty goblins on a short leash, and avoid anything too weird. Gotta keep your eyes on the prize!

Unfortunately, the Setites refuse them passage through a shortcut to the Fungal caves, and now they're lost in a maze of twisty little passages, all alike.