TinyTown - CityPack | 3D Urban | Unity Asset Store

Elevate your workflow with the TinyTown - CityPack asset from Graph Portal. Find this & other Urban options on the Unity Asset Store.

FINALLY added ambient occlusion to my models. Shadows now cling like ancient rot.
The world of Zoxel darkens.
Cthulhu stirs in his cubecraft tomb.
Every voxel remembers fear.
#zoxel #gamedev #ambientocclusion #cthulhu #doomtech

Undefined terrain (2010)

Early research sketches for an experimental, mapping/GIS-inspired UI prototype. The idea was to place different content pieces on an initially empty flat surface and then use traffic/access patterns to erode the space around each item, slowly forming a 2.5D terrain of valleys/canyons visualizing/revealing navigational usage patterns and creating a vast navigable space. My initial prototype (shown here) was for the terrain to be constructed from a pre-rendered set of isometric tiles with pre-baked ambient occlusion shadow maps (for which I wrote a custom AO renderer in Java). The thousands of tiles were loaded as a single PNG sprite sheet for in-browser canvas drawing (this was before WebGL)... Terrain erosion simulation was done dynamically via my toxiclibs simutils library (which I partially ported to JavaScript)...

(Later on I built a cloud-based tool to create better simulations, use #Sunflow with custom extensions to pre-render daily super high-resolution maps, slice results into thousands of map tiles/zoom levels and then use Google Maps API with a custom map layer to create the UI. Sadly the entire project was cancelled just before launch...

#Vintage #UI #Prototype #Mapping #Isometric #AmbientOcclusion #Renderer