#mixedreality #spatialcomputing #xrdesign #interfacedesign #xr… | Matt Rice | 26 comments

Teeing up new ideas for Alphaputt in spatial form, and this time it’s all about the flick. 👆⛳️ At first, I imagined gaze and drag mechanics, but as soon as the level popped into physical space, all I wanted to do was flick the ball. Maybe it’s Subbuteo muscle memory, maybe it’s just instinct—but it feels weirdly natural and super satisfying. These little discoveries are what I love about prototyping in MR. When you’re no longer tied to a mouse, interactions start to feel more human. More magical. Thanks again to ordinary objects for making this kind of no-code play possible. Early days—but very fun ones ⛳️💥 #MixedReality #SpatialComputing #XRDesign #InterfaceDesign #XR #SpatialDesign #MetaQuest #Quest3 #AppleVisionPro #PlayfulDesign #Prototyping #InteractionDesign | 26 comments on LinkedIn

#mixedreality #uxdesign #digitaltransformation #spatialcomputing #xrdesign… | Matt Rice | 20 comments

Since the day-long intro to Apple Vision Pro development at Apple HQ in Battersea last year, I’ve been keen to explore how Alphaputt could land in mixed reality. What does a spatial interface for a mini-golf game feel like? How does interaction design shift when you’re no longer bound to a screen? As a designer, diving into Xcode and SwiftUI felt like a tricky shot from the bunker, so discovering ordinary objects — essentially Figma for spatial experiences — was a total game-changer. A huge thanks to Gregor Finger for the test drive! The real-time collaboration and no-code prototyping make it a brilliant tool for quickly testing ideas. Here’s a little video of our early explorations. It’s still the first hole, but we’re excited to refine our approach and see where this leads. Can’t wait to explore more! ⛳️💥 #MixedReality #UXDesign #DigitalTransformation #SpatialComputing #XRDesign #InterfaceDesign #XR #SpatialDesign #MetaQuest #Quest3 #AppleVisionPro | 20 comments on LinkedIn