It’s time for me to come back to this project to implement a new feature. I’m currently looking up the math on light and viral irradiation to approximate disinfecting lamps.
I’m learning all kinds of stuff about science math which is kinda neat: inverse square, log reduction, watt-hour to joule conversion.
#GodotEngine #GameDev #AirborneVirus #science #math https://tech.lgbt/@helianthropy/114171486749868489
Cecelia (@[email protected])
So the new Godot project I started ran into a snag pretty early after my initial setup. I’m trying to simulate a spread of particles in an environment and what mitigations can be done to impact their proliferation (yes, this is about airborne viruses). I started with using 2D particles controlled by GPU, but unfortunately (and this should have been an obvious flag had I not found collision support), this does not allow me to do what I need to do. I then looked into an addon that instantiates a lot of scenes as particles, but performance could be impacted (and the documentation warned as much). Now I’m looking into using the Servers API. This is taking me pretty close to my initial idea behind the project of coding everything myself in ECMAscript for use in-browser to better understand performance optimization and motion/graphics math. I can still make use of built-in collision detection, so I’ll stick with Godot for now. #Godot #GameDev











