And with today's watch party over, all recordings of the talks and panels of #AdvX22 have been released on our Youtube channel.
If you missed any of the watch parties or want to rewatch, you can find them at https://www.youtube.com/adventurexpo
And with today's watch party over, all recordings of the talks and panels of #AdvX22 have been released on our Youtube channel.
If you missed any of the watch parties or want to rewatch, you can find them at https://www.youtube.com/adventurexpo
Today was the final #AdvX22 watch party on Youtube!
Jon Ingold, Chella Ramanan, Francisco González and Jade Leamcharaskul return to share some of their best/worst takes on the state of narrative games in 2022.
Today's #AdvX22 watch party on Youtube starting at 6:30 PM GMT:
Characters that Listen & Respond - Andrew Oliver (Dizzy) discusses creating ‘talkies’, where designers & writers can place the players at the centre of interactive conversational adventures.
Tuesday's #AdvX22 talk released on Youtube:
Five AI Writing Experiments - In this talk, Putney (Baldur’s Gate 3) and Pichlmair (Vitriol) showcase five experiments developers you can try at home, including crafting something together — live!
Monday's #AdvX22 talk released on Youtube:
How Modular Design Saved Old Skies - Indie powerhouse Dave Gilbert (Unavowed) returns to AdventureX with the story of rediscovering his own approach to writing, asking the question: raze it or revamp it?
Yesterday's #AdvX22 release on Youtube:
Spors and Kaufman discuss showcasing how regular, off-the-shelf games are “re-framed” for self-care; and how people use narrative games to explore and make sense if their mental health.
Today's #AdvX22 watch party on Youtube starting at 6:30 PM GMT:
James Chew on desire in Mask of the Rose. Focus on super-responsive conversations, the modelling of consent and (of course) and kissing monsters, in the upcoming Fallen London romance.
Today's #AdvX22 watch party on Youtube starting at 6:30 PM GMT:
Mike Anderson (Monument Valley) shares insights from developing Desta: The Memories Between: a character-driven rogue-like telling stories through turn-based combat.
Today's #AdvX22 released on Youtube:
Mike Bithell's games (Thomas Was Alone, John Wick Hex ...) tell stories and explore a range of mechanics, including puzzles, stealth and strategy, often with a sprinkling of sardonic humour.
Yesterday's #AdvX22 talk released on Youtube:
IF — a place where literary analysis and games studies meet. Eve MacLachlan asks how literary and games studies can help and respond to each other?