AD&D DM’s Guide
Of course “conducting the game” is on page 110, after important things like Construction and Sieges.
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Poking around the AD&D GM’s Guide definitely has advice I feel is very counter to a lot of neo-old school thinking.
“The final word, then, is the game. Read how and why the system is as if is, follow the parameters, and then cut portions as needed to maintain excitement.”
1/4
1982 Advanced Dungeons & Dragons: Iconic Ad-Era Moment
Lost in the pixelated realms of Advanced Dungeons & Dragons
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