📝 New blog post: Mobile Touch Controls: Gestures That Feel Magical
Touch controls are either too simple or too complex. We found a middle ground that feels like casting spells.
Read more: https://ascendant-continuum.web.app/blog/posts/mobile-touch-controls-gestures-that-feel-magical.html
#GameDev #Unity #AccessibilityFirst #IndieGame
Mobile Touch Controls: Gestures That Feel Magical - The Ascendant Continuum
Most mobile games either use virtual joysticks (imprecise, cover the screen) or complex gesture systems (steep learning curve, accessibility barriers). We needed controls that were: intuitive for new ...
📝 New blog post: Solo Development Lessons: Building a Game Alone
I built this game mostly alone. Here's what I learned about sustainable solo dev.
Read more: https://ascendant-continuum.web.app/blog/posts/solo-development-lessons-building-a-game-alone.html
#GameDev #Unity #AccessibilityFirst #IndieGame
Solo Development Lessons: Building a Game Alone - The Ascendant Continuum
Built entirely by one solo developer with zero budget and zero contractors. Here's what I learned about sustainable indie game development.
📝 New blog post: Mobile Touch Controls: Gestures That Feel Magical
Touch controls are either too simple or too complex. We found a middle ground that feels like casting spells.
Read more: https://ascendant-continuum.web.app/blog/posts/mobile-touch-controls-gestures-that-feel-magical.html
#GameDev #Unity #AccessibilityFirst #IndieGame
Mobile Touch Controls: Gestures That Feel Magical - The Ascendant Continuum
Most mobile games either use virtual joysticks (imprecise, cover the screen) or complex gesture systems (steep learning curve, accessibility barriers). We needed controls that were: intuitive for new ...
📝 New blog post: Realm Transitions: Seamless World-Hopping
Loading screens break immersion. Here's how we made realm transitions feel like magical teleportation.
Read more: https://ascendant-continuum.web.app/blog/posts/realm-transitions-seamless-world-hopping.html
#GameDev #Unity #AccessibilityFirst #IndieGame
Realm Transitions: Seamless World-Hopping - The Ascendant Continuum
Traditional RPGs hide loading with progress bars, spinning icons, or "tip screens." These break narrative flow and remind players they're in a game, not a magical world. We wanted transitions between ...
📝 New blog post: Ethical Monetization: Fair Pricing in an Exploitative Industry
Gacha mechanics and loot boxes are gambling. Here's how we make money without exploitation.
Read more: https://ascendant-continuum.web.app/blog/posts/ethical-monetization-fair-pricing-in-an-exploitative-industry.html
#GameDev #Unity #AccessibilityFirst #IndieGame
📝 New blog post: Accessibility Innovation: Beyond Compliance
WCAG compliance is the floor, not the ceiling. Here's how we make accessibility magical.
Read more: https://ascendant-continuum.web.app/blog/posts/accessibility-innovation-beyond-compliance.html
#GameDev #Unity #AccessibilityFirst #IndieGame
📝 New blog post: Mobile Touch Controls: Gestures That Feel Magical
Touch controls are either too simple or too complex. We found a middle ground that feels like casting spells.
Read more: https://ascendant-continuum.web.app/blog/posts/mobile-touch-controls-gestures-that-feel-magical.html
#GameDev #Unity #AccessibilityFirst #IndieGame
Mobile Touch Controls: Gestures That Feel Magical - The Ascendant Continuum
Most mobile games either use virtual joysticks (imprecise, cover the screen) or complex gesture systems (steep learning curve, accessibility barriers). We needed controls that were: intuitive for new ...
📝 New blog post: Why We Reject FOMO: Designing Without Dark Patterns
Every major mobile game uses time pressure to manipulate behavior. We chose a different path.
Read more: https://ascendant-continuum.web.app/blog/posts/why-we-reject-fomo-designing-without-dark-patterns.html
#GameDev #Unity #AccessibilityFirst #IndieGame
Why We Reject FOMO: Designing Without Dark Patterns - The Ascendant Continuum
Modern free-to-play games are engineered with "urgency mechanics"—limited-time events that expire, daily login streaks that reset if you miss a day, exclusive rewards that disappear forever, energy sy...
📝 New blog post: Mobile Touch Controls: Gestures That Feel Magical
Touch controls are either too simple or too complex. We found a middle ground that feels like casting spells.
Read more: https://ascendant-continuum.web.app/blog/posts/mobile-touch-controls-gestures-that-feel-magical.html
#GameDev #Unity #AccessibilityFirst #IndieGame
Mobile Touch Controls: Gestures That Feel Magical - The Ascendant Continuum
Most mobile games either use virtual joysticks (imprecise, cover the screen) or complex gesture systems (steep learning curve, accessibility barriers). We needed controls that were: intuitive for new ...