A Way Out was an alright proof of concept. It Takes Two had extremely creative co op mechanics but the characters and tone really put me off. Split Fiction is incredible so far. Can't wait to see where it goes. Wild co-op based game mechanics, blepic set pieces, puzzles, fun platforming. And an interesting blend of genres for the story and setting. If you like co-op games definitely check it out.

#videogames #gaming #hazelight #xbox #coop #action #puzzle #platformer #awayout #ittakestwo #splitfiction

¡Ya estamos en directo! 🐔

Vuelve la colaboreixon al canal. Empezamos #AWayOut

🚨 https://www.twitch.tv/dunkena

#twitch #streaming #streamer #videojuegos #humor #LGBT

The party continues! Today me and @loude are robbing a gas station :3

https://youtube.com/live/NsSsfX_IIrk
#MelliLive #AWayOut #Vtuber #enVTuber

🌨⚗️ The party continues!! 🥳🎉💥✨ A WAY OUT part 2 💖

YouTube

It's @loude 's birthday!!! To celebrate we're breaking out of prison

https://youtube.com/live/sGPZ2pjtyyI
#mellilive #AWayOut #Fedituber #VTuber

🌨⚗️ It's Loude's BDAY!!! 🥳🎉💥✨ So we're playing A WAY OUT 💖

YouTube

1/f tl;dr

How do you design a narrative fused co-op game ?

#VideoGame #gamedesign #analysis #casestudy #HazelightStudios #AWayOut

1/e How to Make Players Feel for Their Characters?

Through backstories and relationships, you might empathize with characters

> But first playing together and then playing against each other, puts you in the shoes of your characters

where the tension actually feels real

#VideoGame #gamedesign #analysis #casestudy #HazelightStudios #AWayOut

1/d Narrative games risk players feeling railroaded, how can that be avoided?

> Plot can be fixed, but choices like paths or dialogues or even side activities - add flavor without branching excessively

Something they learned from their previous game "Brothers"

#VideoGame #gamedesign #analysis #casestudy #HazelightStudios #AWayOut

1/c How do you tell one story from two different points of view?

> Enter Leo’s aggressive style versus Vincent’s strategic choices, with dynamic resizing and collaborative QTEs

#VideoGame #gamedesign #analysis #casestudy #HazelightStudios #AWayOut

1/b In most co-op games up until then, Player 1 would lead while Player 2 followed.

But this game changed that. It introduced scenes where both players were compelled to rely on each other’s help.

#VideoGame #gamedesign #analysis #casestudy #HazelightStudios #AWayOut

1/a First up: How do you design a game where both players feel equally engaged?

In 'A Way Out,' Hazelight nailed this after 'Brothers' where one player could control both characters asymmetrically.

#VideoGame #gamedesign #analysis #casestudy #HazelightStudios #AWayOut