ADC Japan Speaker: Yuta Ishii

The Pitfalls of the Mobile DAW Era: Constraints and Practical Knowledge of iOS AUv3 Implementation

Challenges of bringing singing voice synthesis to mobile workflows.

June 1-3 Tokyo
https://audio.dev/adc-japan-26/

#audio #developer #programmer #iOS #AUv3

Anode Labs releases Bitcrust SID-inspired synthesizer for desktop & iPadOS

Bringing classic chiptune synthesis with raw waveforms, aggressive filtering, ring modulation, and hard sync to a modern instrument, Bitcrust is aimed at musicians who want authentic 8-bit character and sound designers looking for the gritty, lo-fi textures that defined a generation of game and demoscene music.

Rekkerd.org
Sketch Audio updates effects plugins to v2.0, incl. Windows support

The update brings Windows support, light mode, auto bypass, new LFO shapes, LFO phase offset and swing, and a "Repeatable Random Engine".

Rekkerd.org
time for some spring cleaning... #AUv3 🎧🎹🎶

Turned a very narrow type of curiosity into fully implemented in the span of a day, again confirming that these robots aren't so much omniscient as they are able to do shit a lot faster than our own dumb wetware can.

The prompt was: given what we know about the implementation differences of the #AudioUnit API between #macOS and #iOS, figure out a way to port a given set of macOS-only AUv2 extensions to iOS-compatible #AUv3.

Less than 24 hours we cobbled together a templated porting pipeline that successfully handled my test target (#AirWindows) This is 300+ plugins, happily running on all common iOS/iPadOS AU hosts.

Of course I can't release any of it because as with most of my robot excursions they're usually entirely about personal productivity/utility. But I would have to think about posting the cleaned up plan dot md for others to play with, maybe 🤔