One thing I’m really not enjoying about the #SimSettlements2 “going to war” questline is how captive settlers, allies, and even your own soldiers keep turning hostile on you (probably because of script-lag)

It keeps causing some serious, game breaking glitch-outs, such as the inevitable consequences of your posse of followers mercilessly executing the captive settlers you just liberated from the Gunners

*Captain-Picard Facepalm*

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The #SimSettlements2 questline is really involved. It felt like seizing GNN HQ from the Gunners was an end-run. But my god, that was only the beginning.

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“Has anyone ever told you, you’re a bloodthirsty maniac?”

— Scribe Haylen, Brotherhood of Steel

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Okay, I take that back. I thought this was going to be another #ScorchbeastQueen, but while the #MirelurkGodqueenDeathkillerSupreme was very much a #Fallout76 style bullet-sponge, it wasn’t in fact impossible to kill

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What the hell am I even supposed to do with a #MirelurkGodqueenDeathkillerSupreme? Fuckin’ hell, Sarah why did you drag us down here

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Overall, I appreciate how #SimSettlements2 motivates rebuilding the Commonwealth through an improved Main Questline…

However!

I wish the questline would take into account that I’ve already rampaged my way through Gunner’s Plaza WITHOUT an army. And it would also be nice if the questline factored in the whole Depravity/Outcasts-and-Remnants/Project-Valkyrie/Reformed-Institute questlines that somehow remove the Brotherhood of Steel and Institute from potential allies to recruit for the assault.

Still. I’m finally going in with the Minutemen and the Railroad. Oh yeah. And a hefty supply of Deathclaw Relay Grenades.

The Gunners are so screwed. Muah-ah-ah-ah-ahhhhhhhh.

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Radroaches aren’t the only horrifically-mutated descendants of the cockroach infesting the Commonwealth

There’s also the Gunners

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I was pretty cheesed the author of the #EnclaveRemnants mod designed the quest flow to rope you into getting magically captured and held for questioning by Sigma Squad with no opportunity to even defend yourself against capture. Just a bright flash then waking up in a cell, without my power armor and butt-ass naked but my complete inventory otherwise.

But then my squad showed up to bust me out, and while the only quest objective was to “escape”, I took the opportunity to go room by room, rob them blind—including their entire stockpile of power armor, mini-nukes, and MREs—and execute every last one of those fascist bastards.

Shit. I may as well have been screaming “RAMPAGE” in Archer’s voice.

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