Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469

#AIandGames #GameDev #Databricks #ReinforcementLearning

On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.

🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469

#AIandGames #GameDev #AI #NPCs #GenerativeAI

Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.

🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469

#AIandGames #GameDev #AI #KingdomComeDeliverance2

Build Your Own Navigation Stack!

Bram Ridder (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more — outperforming Unreal.

🗓 Nov 3–4, London

🎟 https://www.tickettailor.com/events/gameaieventscic/1651469

#AIandGames #GameDev #NavigationAI

AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making.
📅 Nov 3–4, London
🎟 Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #NPC #GOAP

Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI.

📍 Nov 3–4, London

🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469

#AIandGames #GameDev

Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google).

Discover how multimodal AI streamlines workflows & powers new gameplay.
📍 Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #UnrealEngine

Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive).
Learn how smart, pragmatic AI design delivers memorable player experiences.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #AI
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #Determinism
But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs).
Learn how to turn unpredictable LLM agents into reliable, player-ready bots.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev