Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
Build Your Own Navigation Stack!
Bram Ridder (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more — outperforming Unreal.
🗓 Nov 3–4, London
🎟 https://www.tickettailor.com/events/gameaieventscic/1651469
Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI.
📍 Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google).
Discover how multimodal AI streamlines workflows & powers new gameplay.
📍 Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #UnrealEngine