#7TTRPGs that influenced me:

#dnd4e
#savageworlds
#worldofdarkness mainly Vampire & Changeling.
#apocalypseworld
#MouseGuard
#warhammer40k deathwatch
#Pathfiner adventure paths

#7TTRPGs that influenced me

1. #BECMI D&D. Changed my life. But also: been there, done that!
2. #RuneQuest 3rd ed. Gritty, brutal and powerful. Plus Glorantha
3. #Torg Doing things in a cool way should be better, not harder.
4. #dragonlanceSaga Player facing rules.
5. #Witchcraft. Open world urban fantasy
6. #BarbariansofLemuria Simpler is better and more hard-hitting.
7. #Pendragon. Focused play, generational play. The "why" of what you do is more important then the "how". Epitome of rpgs

#7TTRPGs that influenced me.

1. #DungeonWorld. My First and most played game (with 300+) quick and low prep, Fiction First.

2. #Gurps. the rules are narrative
3. #FateCore. I like especially Create an Advantage action.
4. #Fiasco. Improv your play
5. #CthulhuConfidential. Dense Characters and History, Mystery...
6. #13thAge. Icon is simple but cool idea.

7. #Numenera. Quick, Low Prep, Logic First. But there are many Wierd Science. no need to be combat focused, But it still can be fun.

#7TTRPGs that influenced me. No particular order.

1. Dungeons and Dragons
2. Over The Edge
3. Marvel Super Heroes (FASERIP)
4. Fate
5. Houses of the Blooded
6. Traveller
7. Tunnels and Trolls

#7TTRPGs that did the most to shape my tastes/expectations

1. #Scion1e, my first as a player
2. #NWoD
3. #GeniusTheTransgression
4. #DontRestYourHead, my first as a GM
5. #DawnOfWorlds, the first GM-less worldbuilding game I've played, which I still want to hack into something less high-fantasy-centric/RNG-based
6. #TheSprawl, my favorite cyberpunk TTRPG and PbtA game
7. #OnceMoreIntoTheVoid, the first Firebrands game I've played (and the first to use playing cards as a resolution mechanic)

#7ttrpgs : I'm including LARPs and solo games in my list because of how and what I design.

-Bluebeard's Bride
-Changeling: the Lost
-Dreaming the Devil
-GODTALKER NOBODY
-Screwing The Crew
-KULT
-Planescape (I will argue until the end of my days that it's bigger than D&D)

Honorable mentions go to specific books: Heroes of Horror (D&D 3.5), Second Sight (CofD 1e), and Innocents (CofD 1e).

Okay. #7TTRPGs that influenced me!

#AmberDiceless - VERY formative for me in learning to GM
#Deadlands - opened up more genres for me
#InSpectres - how I discovered the joy of players defining things
#DontRestYourHead - got me more into collaborative scenario creation
#Fiasco - my introduction to GMless games
#LadyBlackbird - opened up more effective ideas for prompt-based improv for me
#PbtA (in general) - got me thinking in terms of the story driving the rolls instead of vice/versa

#7TTRPGs that influenced me:

1. BECMI D&D - the first I played

2. GURPS - first exposure to point-based system, also first exposure to min-maxing

3. TORG - still my canonical example of "fantastic setting, horrible ruleset"

4. Mage: the Ascension - first exposure to "the rules don't tell you everything, the players get to make it up"

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