Zalutations !

Le 4ème épisode intitulé "La cage à Z!" est dispo sur #Youtube :
https://www.youtube.com/watch?v=BemR_CNVsmU

🧟 : Pour cet épisode j'ai mis une peu plus l'accent sur l'histoire que sur le gameplay...

N'hésitez pas à me donner votre avis :)

Bon visionnage !

#7DaysToDie #7dtd #7d2d #youtubefr #twitch #streamer #streamfr #streamerfr #Youtuber #twitchfr #zombies #zombieverse

7 DAYS TO DIE 🧟‍♀ V02EP04 ☣ La cage à Z ! (Let's Play FR #7daystodie v2.4)

YouTube

Reached some of the goals for my 7 Days to Die save: Found enough Forged Ahead magazines to unlock the Workbench. Got a lot of parts, and can likely figure out if I can craft a bike or not next play session.

I can hope to find a Vehicle Storage mod schematic for future usage.

I'll check out the car POI in the starting town that I currently reside in and if I can't find it there...I'll get started with moving into the Burnt Forest the hard way!

#7DTD #gaming

I think this reach progression milestones and move forward to new biomes is the going to make my game feel fun again. As I liked to stay in one POI and travel only when necessary.

My end goal will be settling down in the Wasteland biome and travel for additional resources when needed. I'd probably set up in a tall building and make it zombie proof with a land claim and traps!

#7DTD #Gaming

I think Biome Progression won't be too onerous a thing in this run, because I know what to expect and am getting ready for the trek to the Burnt Forest. As I've got to get enough Forged Ahead to craft a Workbench, since I found enough Vehicle Adventures to craft a bike.

Once this is done, moving base will be possible.

#Gaming #7DTD

Stunts & Stuff - 7 Days To Die Highlights https://youtu.be/vq6FCTlPBdU #7daystodie #7dtd #gaming
Stunts & Stuff - 7 Days To Die Highlights

YouTube

Its weird but all I want to do after getting home is play 7 Days to Die, as that game has me once again. Despite the flawed gameplay elements. I think the Perception and Intellect build is compelling enough that I want to play.

The last build I played was a strong Pugilist, who occasionally pulled out his machine gun. That was a bit too easy for me.

Just a few hours of my shift to go.

#Gaming #7DTD

Going to change up my normal gameplay with 7 Days to Die. Once my gear is up to snuff, doing night raids is going to be a thing that I do. Also, after getting the minibike, I'll begin moving into new biomes over time as I unlock new traders and create the progression gear.

As a change of pace, I'm running a Perception and Intellect build that is not my go-to. I favor Fortitude and Agility. That's going to make my day to day gameplay different!

#7DTD #Gaming

It's cool that Glass Jars are back, but, they work really weird. They still have that issue of by default getting destroyed after drinking water, coffee, or assorted teas (unless you set the recovery rate to 100%). What's really weird is that the Dew Collector and Apiary just magically create them...

However, outside of aforementioned methods of obtaining cheeky jars, finding them in loot or buying from traders...The player needs a crucible to make glass jars, which is really far up in the tech tree. The Fun Pimps always felt that glass jars hurt water survival in their game.

What the actual issue is: they didn't consider how to make water survival an issue until the player reached a high tech level.

Given that there was a use of nuclear weapons in the location that the player exists in...They could've made water survival more intricate by making us purify water in stages. Different types of processed water, would be less or more hydrating depending on the methods used. They could have secondary impacts on player health that would need to be managed in order to stay healthy and hydrated.

Alas, this was too much work for them.

#7DTD #gaming

It's also funny that they brought back the Smell System from Alpha, but in a weird way. Eating debuffs you and you are smell for longer distances outside vs inside. This is weird to me, because I assume most of the foods the player character eat are lukewarm not hot. Colder food tends to smell less than hotter food (unless you use really pungent ingredients). Given that the air is moving outside, smell debuff should degrade faster outdoors vs indoors where air circulation is less robust.

I feel when the player is cooking food, smell needs to be the strongest and attract zombies to your base at a reasonable 10 meters away. Most food smell debuffs honestly need to be adjusted to either a 1 or 5 meter range; animals should have better scent detection vs human zombies in general. Zombies should always be attracted to raw meat and meat based foods vs vegetarian fare. As most of those meat based foods seem to have pungent ingredients.

#7DTD #gaming

Found a solution to the weird issue of bad textures on Traders and Zombies in 7 Days to Die, apparently changing the launcher option default renderer to Vulkan from Glcore helps a lot. There is weird occasional visual issues, and blurring (might have to turn off the dynamic features to fix that).

However, the game ran pretty well despite this. Nobody can convince me that 7 Days To Die isn't in early access still, despite the Unfun Pimps calling it "Stable" or "2.5".

Their push for 1.0 on July 25th, 2024 was a mistake, as it doesn't have the feel of a feature complete game. Their game even has the early access warning within a loading screen. They know what they did.

#7DTD #LinuxGaming