I honestly thought a rendering issue I had with my terminal based game was due to something in Windows Terminal, as other shells didn't have it.

Turns out, it was an encoding issue! I never specified one, and most shells guessed correctly. Thankfully my colleagues at #4dotnet helped me out there.

This was honestly my biggest fear working towards a release, so now it's mostly playtesting and making sure the design itself is solid.

#dotnet #terminal #gamedev

Watching Mark Duiker speak on #Dapr Workflows at #DotnetFriday hosted by #4dotnet
Next up at #moveup: @ddoomen on event sourcing design patterns #4dotnet
Attending a talk by annejan barelds on finding the root cause of an error in a distributed system #moveup #4dotnet