Added a mount as I plan on gifting this one. Calling it finished.

#3DPrinting #3DSculpting #NomadSculpt

All of a sudden, I've tinkered with some 3D modeling again because I can't help myself but to keep jumping randomly across fields of human knowledge.

Previously (as seem in my post where I mentioned being tinkering with 3D modeling), it involved crafting (planning) a wooden cabin. I initially built the terrain by using Blender's own procedural capabilities (Blender's Perlin noise texture attached to a Deformation modifier attached to a 20-meter primitive mesh grid; for the texture, used two different instances of the same Perlin noise generator, blended with a color mixer, to make it both greenish/grass-y and brownish/dirt-y). On top of that terrain, I then created rafters/joists/planks out of cubes with differing stretched scalings, then I carefully positioned these to try and build a whole 2.5m x 2.5m x 2.5m wooden cabin, full with a door and a window frame, as well as a wooden floor and two-part roofing (isosceles triangle-like roofing structure with a low angle, just for the rainwater to properly cascade). Inside the cabin, I placed the first mannequin I found online, then scaled it properly (so its height were something around 1.9m). Finally, I tinkered with Blender's animation and built a whole cinematic footage of the cabin, with the camera approaching from the far horizon, into the doorway, tilting towards the inner doorframe while recording the inside of the cabin, then leaving through the window frame towards the far horizon again.

This time, I'm using Blender for sculpting a feminine figure. But here's the twist: I'm using no photo references, I'm sculpting visually, trying to get something that better resembles whatever feels "anatomically convincing". Initially, it kind of looked (as bizarre as it may sound) like the face of Vladimir Putin (I mean, wtf? I was intending to sculpt a feminine figure!), until I tinkered with the chin and the eye sockets, also taking some time to find some stock hair mesh online (the sculpture is originally bald and hairless), then the sculpture started to look like... uh, that creepypasta figure "
Loab". Finally, I found some skin material, which I applied to the sculpture then modified a bit (especially because the material was likely built for newer Blender versions, while my Blender version is very old). A follow-up with the uncensored result will be among this post's replies.

#blender #3dsculpting #3dmodeling

I fixed the centering of the teeth in the model, I’m not reprinting the large one (34 hours of printing) but will ikely reprint the smaller resin one at some point.

Next stage is primer with filler to take some of the layer lines and sanding then painting.

Absolutely amazed at what I can make in real time on a tablet I hold in my hands and print a physical version of at home. Shudder to imagine how long it would take to render on my old 366/33

#3DPrinting #3DSculpting

Doodling a demon head in 3d

#3dSculpting #NomadSculpt

3D monster WIP.

I have been working on this in blender recently. I will be texturing it and sculpting in some detailed later on.

#WIP #3DArt #B3D #Blender #3DSculpting #3DModelling #Creature #Monster #CreatureArt #MonsterArt #Art #MastoArt

Sculpting a crown for dolls (and or a ring for people)
I didn't use Nomad but SculptGL (the old version of the same program)
Sound is also by me
#3DSculpting #BJD #3DPrinting #DollUnited #MastoArt
Another practise sculpting.
A horsey!
I spend way too much time on the hairs but it was fun to learn.
All in Blender again!
#horse #3dsculpting #blender3d #animalart
And today's practise. Ratty! It was not so easy to get the form right but still fun. And I like the top view. Enjoy!
#rat #3dsculpting #blender3d #blender #animalart
Practicing sculpting again. Yesterdays sculpting. Woof! ALL #blender3d #3dsculpting
Current semi-daily jesters practice sculpts, pt 1:
Harle, Minstrel, Kefka and Cerebella
#3dsculpting #3d